I like the new update, many good improvements =)
Just the enemy strength scaling seems way off now, I'm fighting enemies that i can two-shot with a machien gun, but get oneshot in return. So enemies in infinity should have less power scaling (or player has more HP, result is the same i guess x) )
I really don't get the neccessarity of army power currently, since it's directly tied to your troops and dark knights and besides that i only need to look at the gold cost for the war, so there really is a balancing issue... Why not change the army power to some sort of ressource, like weapons/armor or research, which then gives a multiplier to your troops, resulting in total army strength, which then is needed to attack countries?
And about the gold cost, how about removing the gold cost for the battles and make it optional, then the more money you spend, the better your army will fight, the less time it will consume and the less troops you loose? Just an idea ;) (but seriously something must be done, it's missed potential the way it's implemented currently)
This will be changing as soon as the new update is live. We have changed conquest to only require army power and gold. as requiring both troops and army power was a little redundant. Now you have to have the troops to give you the army power. Hopefully this will make conquest more clear and straight forward. Look forward to the next update soon(tm). It's is more or less done already, we are just doing final testing to minimize the chance that we missed something. =)
I hard reset after the big update and before i was able to double my angels every few hours (if not less) and now I'm stuck at 600 oil companies for weeks now, barely getting 10-20% extra angels every few days. I think the angel rate was duo to a nerv, you were getting to many to fast, but now it's really no progress at all (at least at my current lvl) maybe the first 7x upgrade for oil will do a bit, but still... Needs some rebalancing in my opinion.
Oh dear lord, finally a "Start game in mute" and then actually muting the intro which normally blows my ears out =D
Oh ya and really like the drawing style =)
Concerning XENOMA's idea for the reset:
I personally wouldn't like a flat multiplier for everything after 50/80/... levels/resets reached, so my idea, íf you don't want to go the conventional way of a simple % multiplier to gold/exp like other idle games, how about a +% multiplier depending on levels reached (every lvl, not 50/80/...) to the quality of items you get.
I mean better items means better items stats will mean you will end up with better exp/gold per sec in the end, might be more interesting than a flat multiplier to everything =)
Another idea for the UI revamp. Maybe have all the upgrades for the different buildings tiered, so if you buy the first lemonade upgrade it's replaced by the next tier of the lemonade upgrade. Just a thought, might be a bit better looking then simply making it dissappear =) though still needs some thought for the rather diverse angel upgrades, those shouldn't be like that, dont wanna spend to much on extra buildings for the x11 upgrades ;)
Hay there HyperHyppoGames =D
you allready said something about bugs, and miscalculations: currently my 276 Oil machines cost 3.222quint and my 276 newspaper 3.394quintillion, theres somethin wrong xD
anyway, i like the last update, now its even easier to get Angelinvestors (should lower the rate you get them once you have more maybe) but how about some diversity in the upgrades? like lowering the chance for disasters? oh yeah and what about disasters? for example "All your paperboys entered puberty at the same time, so your profitsx are halved till you get new ones(10min)" or somethin like that... now its just a bunch aof numbers going up not to interesting for to long.
i dunno how to quote/comment on someones comment, so ill write it here ^-^'
yes it would be a spoiler, but getting at least a hint would be nice, like "you need one item of rarity xy and two different materials" "two equipments of the same type and rarity plus one material" "you need two equipments of different rarity and type..." going in this blind is gonna take forever with the low droprate of materials :P
speaking, what about a shop that sells potions? allways run out of magic cause of the not-reggen update, or a shop for the materials... im quite impatient when it comes to drops like this xD
how exactly does the crafting work? i got two leg, one claw and two legendary staffs, but no combination of those seem to do anything, an ingame error message would be nice that says what is missing when you transmutate =S
Can someone help me? trying to play the game, but when i load the poage there is a big "CONNECTING" on the page (login in the background) and it wont move =(
This will be changing as soon as the new update is live. We have changed conquest to only require army power and gold. as requiring both troops and army power was a little redundant. Now you have to have the troops to give you the army power. Hopefully this will make conquest more clear and straight forward. Look forward to the next update soon(tm). It's is more or less done already, we are just doing final testing to minimize the chance that we missed something. =)