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Game comments and reviews
Apr. 30, 2014
Just keep cycling through left, down, right, up endlessly until you get way over 2k. Only change that pattern if you're absolutely going to fail, but you probably won't. Takes less than a minute.
Apr. 29, 2014
So why are the only stupid NPCs the ones on my team?
Apr. 21, 2014
How is this the best of anything?
Apr. 17, 2014
Oh, great. Another crappy Newgrounds offering, just what we needed.
Apr. 08, 2014
Tanks Defeated: 60. Kill Counter: 13/25.
Mar. 12, 2014
Max out all trucks to unplug your iron!
Apr. 06, 2013
I've seen fewer advertisements on the Xbox 360 dashboard menu. This is the I, Robot of video games.
Mar. 13, 2013
This game feels like a trap in Saw.
Feb. 10, 2013
Does anyone like not being able to heal outside of combat as a game mechanic? Anyone?
Dec. 07, 2012
I miss the old days, back when Kong had good games and granted achievements to them to encourage play. Nobody needs yet another terrible game dusted off from the pile of obscurity and slapped haphazardly onto the front page.
Nov. 02, 2012
This thing loads more than a PS1.
Aug. 26, 2011
Does the creator of this game seriously go through and downrate every negative comment on multiple accounts or something? Anything negative said about this game is below the rating threshold, when there's some very useful criticisms to be found. The most annoying of which being the random enemy freeze glitch, which can be remedied by just not using freeze or paralyze gems in your towers that can hit them at the start of the map, but still needs to be addressed. There's no reason to have to gimp yourself to beat a level, no matter how easy the game is. Others, like the weird-at-best control scheme, useless upgrade system, lack of incentive to actually play through old levels to get three stars, and the hard mode which exists solely as a tease because no one in their right mind would play through an annoyingly buggy game a second time, are entirely valid and should not be taken lightly by the creator.
The game keeps glitching on the last level. Mobs randomly get stuck at the very beginning, making it impossible to complete the game despite beating the end boss. No wonder it's a hard badge.
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