It just seems silly to me that, when you're damaged down a level, you don't get to pick a different upgrade path coming back up. Clearly, if you're getting hit that often, the upgrade isn't working out =/
Exquisite--the higher your opponent is above your level, the smaller the penalty for loosing. It shouldn't affect your rank much, and you'll land a fairer fight eventually. Alternatively, you could just play unranked matches until you get better.
Okay. Hitting 'leave game' at the deck select stage should not be able to forfeit a game if pressed too late. It's function is to /cancel/ a game that has yet to start, not to end one in progress. Shouldn't matter if you press it the same second opponent presses 'ready' >.>
Should be able to move unwanted items into a category that doesn't display with the main inventory. I'm sick of having to sort through the items I'm saving to sell. Recommend feature doesn't fully compensate for this.
I'd like to be able to mark other players. Not publicly of course, just be able for myself to, say, star the names of people I like, want never to play again, etc.
@cj - if you time out, your character rests. If you time out on selecting a replacement for a dead character, the next one in your hand is put into play. And so on. You don't auto forfeit or anything, which is what's pissing so many people off.
It does eventually try to time them out, but then they make a single move and the counter resets completely. I think the limit should be on the number of times one can time out during a game, not just in a row. Also, a 30 second move timer would be more than enough.
Mk. This game sucks, just sucks, to play. Once I figure out how to do a level, which takes maybe five seconds, it looses all interest. Which is unfortunate, considering how long it takes to set everything up. The clutter is also lame. Neat idea, though.
Would be much better if it were more aesthetically pleasing. It's a great idea, but like many great ideas, it has that feel of being clobbered together under the desperate inertia of needing to be shown to the world. Still, 3/5