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Game comments and reviews
Nov. 09, 2013
hotkey to use spell but no hotkey to select spell?
Sep. 10, 2013
well im bored with this game. it just bothers me too much that friendly fire is on. i have hit a missile that i shot with a bullet that i shot after it. i have grabbed a powerup i did not want collecting coins. coins are ridiculously easy to acquire on boss level and after level 6. scaling item costs dont make any sort of sense. upgrades are ok, but would be better suited to giving more time. endgame seems to be chain powerups or wait forever. game in concept is quite good. game in production not so much. i hope you make stuff better later.
first buy moon shield. then max droid. max vehicle second. then finish moon. ignore weapons. win game.
bouncing bullets prevents me from hitting the enemy about half the time. twice the power for half the success? id rather hit every time.
i take back the previous statement about dodge. boss level provides much money. just gotta be quick on the click.
so buy moonshield and max ship which takes you along the journey of saving up 15,000 money for the thing. i dont think powerups in that way are fun. i think collecting powerups and being able to switch to them later would be more fun. you could save them up. or have them on cooldowns instead. gonna go grind boss level for a few hours now.
so far that i can tell, the first boss is not possible without moon shield. this is unbalanced. dodging missiles is actually impossible due to taking damage when objects collide with the moon. i am not fond of the fact that i just got rebounding / bouncing bullets, but they keep hitting themselves out of the way of enemies. it is interesting to be able to change the direction due to this effect, but holding a shot to hit with is negated due to autofire. i will play this more before deciding
so i played once and thought wow that was it? ::20 plays later:: MUST GET GREEN ONES
i'd say pretty good for a first game. look into cleaning up the hit boxes for the rabbits. put an ammo counter for how many you have used and an accuracy counter. some of the rabbits that go down the middle have a weird glitchy thing where they slide around and are difficult to track or not possible to hit. keep up the good work.
May. 22, 2013
the longer i played the less i liked the game. problem was, i couldnt stop playing. regardless of my personal feelings, well played sirs/madams you get a 5
Mar. 25, 2013
probably took me a little longer than most but it took me about 2 weeks finish on hell difficulty. first 80 lvls took me about 13 days and the last 120 lvls took aobut 3 hrs. its nice that leveling never really slows down throughout the game, however i believe it would be more rewarding if it were easier in the beginning and slower at the end. a few grammar errors in the story aside relatively decent game.
Mar. 09, 2013
Towers are bad at prioritizing. would be nice to change that. also i am experiencing a glitch/thing where on a multibase map, one base lost all hp and i am now at a standstill. its rather annoying. also you seem to have a lacking in responsiveness to suggestions via comments.
Mar. 08, 2013
there are several ways this game could be improved. i will hold my rating until we see how effective the dev is at reading and getting back to players. first: FIX THE MUTE BUTTON. clearly a problem. second: add a storyline to the game even if it is just "king's evil brother wants the throne for himself". Third: either improve grinding aspects of the game or make them less necessary. it seems in hard mode enemies always outclass the player to an absurd degree. getting people to say your game is to short is better than them saying it is unplayable. smaller details that could use work include: cooldown timer on abilities and units. more skills. level ups on skills. fight length rewards instead of stage based rewards. The game is relatively smooth otherwise and has good potential. at this stage in creation, listening to the complaints and judging them based on what you wanted the game to be is key to success.
im curious about the pet system. i leveled a pet to 100 an it learned nothing. any way to help optimize that? also, whats with good/evil. that never really seems useful and makes it much much harder to find a pet with specific stats given the current maximum pet slots. I suggest changing good/evil to either on heal, heal player or do nothing instead, making pets slightly more pokemon-esk with being able to "forget" moves and influence what level of move they are, or significantly increase learn rate. one reason finding a perfect item for a spot in equipment is because of the options to not pick up items of certain types and tiers. possibly use a similar reason to not pick up certain pets.
Mar. 03, 2013
also a better description of the controls is very needed. took me a bit to figure out x and c.
feels like the kind of game that needs upgrades or in game achievements. add levels and a map for succes
Feb. 25, 2013
tried to do the first mission on my first try without moving the mouse. i died. not only was i not given any money for the round or any starting cash, i was unable to continue the game due to the fact that my train cars were PERMANENTLY destroyed. the game has good potential however.
Dec. 06, 2012
why in elder gods name is there a STOP healing button!
Nov. 05, 2012
i would also like to question the fact that repairs, when they are more than can be fixed in one day, are split in half even if they are only more by a few percent. i have found myself on many occasions willing to NEARLY full repair before continuing. changing this so max possible repairs are made at each repair cycle would allow for a different strategy to be used to complete the game.
i am curious as to the returns of points getting worse as training grounds are upgraded. i can understand the expense going up per training match, but the reward for completing said training does not increase. what is the motivation for continuing to upgrade when it is clearly a poor decision?
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