Very fun game, and is keeping me waiting for the sequel. For a tip about the computer, type help to get several commands. Then, you can type in your password or character you would like to use. Example: lookup mad hatter
I've played this game 3 times through, and I love this absolutely. The easy to learn controls allowed the story to flow much more easily, which was beautiful in of itself. I'm not going to try and spoil it for others wanting to play for themselves. For your last game Spewer, the game was co-made with Edmund, and his games generally have a darker feel. I guess some of that has rubbed off. In some brilliant, heartfelt way. It's a shame that games with this deep of a story usually go to platform consoles, the flash world needs more of this. 5/5, Favorited.
This has to be one of the most original games I've played... I played it once when it had no badges, and had no problem playing it again it was so enjoyable. The music was great, was even hesitant to upgrade the ships looks because even the basic formats were enjoyable. 5/5, and a job well done.
Fun game, I played it 2 years ago when it first got put on Kongregate and it still as fun. Good fighting mechanics, even though no fighting game is perfect. Still allows a decent strategy instead of spamming one button and isn't really complex for combos. The search for coins adds a nice touch to it. 5/5, and still on my favorites.
This reminds me alot of when I used to play WoW, the Hurlock monster things sound and look quite a bit like Murlocs from WoW, which are fish people things... Anyways, I love the graphics, the battle system, talents, everything very good for a flash game. 5/5 & favorited.
Reminds me alot of Age of Empires. Managing resources, collecting them, and using them for battle. Except with turret killing zombies. The idea of using dozens of first grade power plants would be impossible because of the emissions, making the zombies more powerful. Instead, it has the player develop the few you have like your supposed to. The constant worry of enviromental impacts (even though underground) adds a nice touch. Very good game, 5/5
Im at the moment obsessed with this. My parents grew up drawing these for fun, and the fact its captivated me in another form on the computer is even better. 5/5 for great maneuverability and solid fun. It may help to give some pointers, like equations that develop certain types of patterns but still an A+ in my book.
Rated this 5/5, very fun and challenging but lenient to those who can't do every stage. Reminds me alot of the old [N] platformer game, with wall climbing and jumping etc.
5/5, even though reading the description before release made me think it had some action/combat involved. Is very enjoyable still, trying to predict the move your opponent will predict you will do and counter it.
Very fun game. 5/5, even better since its from Kong :). With multitudes of characters, all of which are a reference of some kind, its easy to find a purpose for each.
I enjoyed this game, but a few things bothered me when playing. One of which is the lack of a save feature. I know its not a particularly long game, but would be nice if one was implemented since not all of us can do a game in one sitting. Another is a bug/glitch or maybe the game working as intended... The homing missiles that hit you and go back to the masters, giving them bubbles, apparently just latch on to you when the master is dead. This drains your health and puts a weird red bubble around you, and suddenly your the basic tank after you figure out what happens. Still, loved the game 4/5
Honestly, a majority of us are here for the card. It goes very slowly, and I understand its a "huge game." but there is a point where having too much information of a game hinders performance. Even then, with the huge amounts of data, I'd expect more interaction than clicking autopilot. Only real thing done is check which item gives most profit from one town to the next.