"Hey this looks promising. Oh wait, it's just another game from omgnoob191. It's already abandoned like the 234235 other games he spewed out." *moves on"
From your posts there I see you already found it, but the github issue tracker (reachable with the button on the bottom right of the screen in game) is the best place, as it's quite optimized for that purpose. For now, just posting it here in the comments or the forum is good enough, too, since we'll eventually read it as well. Might become too crowded in the future, once the game is released to everyone, though.
no point playing any games made by this dev with the amount of titles he pumps out. Instead of continuously moving on to making new games, how about you try to stick with one and flesh it out?
@Sir Poopington: granted, the game has too many limitations as is. But 4 minutes in, you essentially flooded the auction with 10 crap gears that no one will ever buy...I kinda see it as a good thing that you were stopped from making it worse.
I experienced a similar bug. Only it was caused by switching gear. the gear that was removed got morphed into the gear I equipped. It duplicated half my mf gear in the process - making me lose half my pvp gear
Instead of being able to PVP once every x minutes, how about you let us accumulate 5-10 attempts. This way we could have more than 5 seconds of things to do when we come back to the game. Have you given any thought to adding more gold sinks? Few examples: character development (skills/perks, etc), gear upgrades, auto selling features.
Your click attack speed is capped by your attack speed upgrade level. Moreso, don't click. Just hold down the mouse button. Or press + hold enter
Quest tokens are used in the arena
While I dislike micro-transactions as much as the next guy, what exactly is there to 'pay to win' in an idle game? So what if someone decides to dump a ton of cash? Has exactly zero impact on my game, and a developer earns some money for the work he put in. As long as the diamond situation remains about the same as it is now, I have no issues with him selling some.
It will remain exactly the same + there is gonna be 2 other ways to get diamonds for people that can't afford to buy some in the shop (with the conquest and the achievements) also there will be the ads that will reward some diamonds, it won't be at all a pay to win (but yes the people that will dumb some cash in will get their level faster that's all)
great work so far. Few things of note: There seems little point in increasing gold income passed a certain point (currently at 1b shards). Within a few minutes after reset, heroes are maxed and shard income peaks. From then on, only University is worth upgrading for increased shard drops. The hero experience apothecary skill is a waste of shards: reaching lv 150 heroes takes me less than 5 minutes without even wearing +XP% gear. The shard price reduction does not seem to have been applied to the gear drop increase skill: lv 8 is currently 781m shards. Add the fact that drop rates decrease when you reset. I got the 'pickup a heroic item' achievement without ever getting a heroic drop. We really need a more efficient way to sell items. Be it shift/crtl click to sell without a confirmation dialog, or multi-select items then confirm. Keep up the great work!
If you encounter this iisue again or other problem please submit a bug report so we can fix this quickly