it would be a good thing if the player achieve a level -where the previous world's king can be defeat without a problem- to open the previous world without the orbs to end the grinding time to get the chest's.
And where are the pause button or something? And a Vertically game in a horisontally window? How pathethic game design... 1star because can't give lesser.
This fight system is a joke to me. I have more than 60% hit ration then 4-5 attack is still mis then hitting once then comes again 3-4 miss. And the damage system.. 4-7 damaging fork, then i do a 6dam crit? and a 21dam crit? and a 3 dam normal? I dont understand.
And the game is too slow. It wont be interesting if a single mission is 3-4 day (IRL) long. Do more ingame story and less time killing thing. Nobody buy nothing if it's dont be useful, and the shop.... terrible.
Bugreport: I can't play because the ingame window have fix resolution and it's much bigger than my desktop resolution (1280*960). I see the full game only when i resize the browser page over the screen border. The game's main menu is correct but when it show the playfield i see only the bootom left.... I have the latest unity web player and flas, and Firefox..