Another fix: The necromancer or whatever skeleton summoning hero, the skeletons will trap you in a corner very very easily. Make it where we can walk through them or they stay a good 5-10 feet (scaled of course..) away from you.
Agreed I think loot needs to be appropriate based on level. At least give one level appropriate item with the lower level vendor junk. Also, might be cool if you could have the choice of a chance of decapitating certain body parts at a low % of health button instead of just having to overkill it to decap. Like a [Click here for 5% chance of decap] Increased by like 1% based on dexterity + str or something.
I love these type of games... Was very disappointed with this one in particular. The weapon I spend all of the game trying to get should not be out done by 2nd to last or 4th to last weapon choices. I love the whole hand drawn art idea and its pretty decent game play,all though I think the damage should go up about 20-25% more per upgrade to the weapon than it does already. Otherwise its pretty fun.