keep coming back to play regardless of refresh/crash resetting entire progress.. lol so two cents : 1) lags alot starting from second-third map, any chance of reducing bloat? eg 2) hiding/stopping text from loading/animating but maybe 3) show on hover to maintain ability to compare buildings fo same tier (?) but different neighbors/bonus. 4) faster rebuild eg since destroy costs nothing, 5) clicking on existing buildings to replace with newer in fewer clicks. 6) idling friendly automation/queuing of building/upgrades ? tty for reading!
btw QOL suggestions:
[1] tallies counting down is easier reading (imho) EG 323left/total req->3left/req VS(current) 323done/req->12454654done/req
[2] Dark text option.
[3] Tooltips for build counters. Worker list has 3max per building EG VS city(?) which had 10+ mats..
[4]Maybe open onclick? EG 0stone->open mines, filter stone. EG 0cloth->goto refiner.
[5]Or even temporary counter at resource, for build req from redirected.. but that might be confusing with several buildings building at once..
Looking forward to more, thanks for the game ! and procrastination ease heheh <3
playing this daily even with the (permanent?) return of the "trying to save object but object not saving" BUG screen
(note saving in options still works, as does refresh usually)
which dims screen, disallows esc via clickout (focus), keyboard etc but also overlays itself -- so either minigamely (manually) click close all those overlays.. or refresh and risk chance of lost progress..