The bosses might need to be toned down, specifically the uber bullet hell, unless I'm missing something the bosses so far have been just endless barrage of random projectiles with very little pattern besides just puking red onto my screen. I'm not sure if you've played Eldest Souls but that game did hard bosses incredibly well, they were fast but you can easily dodge any attack and follow-up with DPS, you'd still die 400+ times but it felt fair, this just kind of feels like it's just dumping projectiles to make it "hard", it's not making it hard just kind of unfair
The ability to tell AI to roam a specific area (only leaving for food ro when told to leave that area) they will exploit any viable job-related resources in the area. Eventually an endless spawning world would be nice. A way to make weapons/armor and invade dungeons with an army of AI.
I think there could be additional kinds of biomes that have different resources, also you could have things liek Fire Trolls and Water Trolls, all to make it different
Thanks for the comment! Cool ideas. Not planning to take the game further right now but I'm taking notes!