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T_Drago's Comments

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Fish Legend Fish

Play Fish Legend Fish

Mar. 17, 2020

Rating: 1

So from level 1 to 2/3 price increased triple (6 v/cs and 2 v/cs), but from 2/3 to 4/5 only small bonus per increased level (6 v/cs and 6 2/3 v/cs)... May be better increase values for swordfish and bass for example to 30? Or be better increase they health (create different style of fishing) and increase they prices - for example increase health to 200% and value to 300-400% (60-80)? Because they are not so effective for money as shrimp with koi lvl.2 - they don't swim away, do lower damage (comparing with swordfish), i haven't exact values for health different fishes, but if i have 10 fishermans and full collection 9 shrimps takes ~4,5s in move (usualy spawned in groups), 1 swordfish ~1,4-1,5 s (3 sf~4,5s if they all spawned in groups, but this rare)... If simple increase price that will increase profit, if increase health and price anyone can choose - catch easy fish but have lower money per time, or try harder moment but get more money

Developer response from PeachTreeOath

Wow thanks for the thorough deconstruction of the economy! Dunno what you do in life but you'd make a great game designer or tester. I think you make a great argument for adjustments and it makes a lot of sense. I kinda eyeballed the values with only limited testing, but you have a great process and framework for identifying the growth curve. You're right that a good design should have tradeoffs between easy and hard fish, with the hard fish getting easier to handle over time as you gain new perks yet more rewarding. The only thing I have in place to prevent spawncamping the shrimp is that the spawn rates aren't maxed out, so afaik if you truly wanted to be efficient, you'd have to make your rounds around the different fish areas. I'll make the value changes but keep the health as is just to make it easier on the non-hardcore players. I'm glad you see eye to eye with my fish design philosophy and how it should all come together!

Fish Legend Fish

Play Fish Legend Fish

Mar. 17, 2020

Rating: 0

Small moment with fish value (v) and cargo space (cs). Best fish at this moment: Shrimp (1 cs, 6v) - deal 1 damage, if have bass lvl. 2 - full repair after catch, to increase damage need only swordfish lvl.1 (small). Swordfish comparing with shrimp has only 6 2/3 v per cs (20 v / 3 cs), need swordfish lvl. 2 for increased damage, deal 2 damage, that can't be fully repeared while catching (at higher level not very critical moment, but...), have bigger health. Same values for koi (6 v, 1 cs) and bass (20 v, 3 cs) but you must follow them, this disable swordfish lvl.3 bonus (+25% if stopped)...

Dark Maze

Play Dark Maze

Oct. 10, 2019

Rating: 2

level 3. hero start on small square surrounded by walls. no moves anywhere

Developer response from Damv2007

We are working on solving the bug, the game is random, it can start again and the same thing will not happen, thanks for playing. Edit: New version, bug fixed.

Quepland

Play Quepland

Jul. 20, 2019

Rating: 2

"Smelting bars is giving no exp though it says in the wiki that it should be IE cinnibar ore -> bucket of mercury is supposed to give 350 exp but is giving 0" If you smelt mercury not using auto - you got 350 exp, also if you smith for example iron axe - you got 175+175 exp. Bot if you use auto it gives - 0 (mercury) and 175 (only for craft iron axe from bar) exp.

Quepland

Play Quepland

Jul. 19, 2019

Rating: 2

Auto smithing (using Skia the Monopod) before level 60 give exp for creating metal bar & item, after smithing 60 (or i missed something) exp given only by smithing item (not for creating bar/bucket). So auto smith Cinnabar => Bucket of Mercury give 0 exp. May be this correct - if you don't do anything you got nothing. But in this case can you add checkbox "Hide items with high level/doesn't have materials", because smithing is hard to level up (you must press buttons put ore into forge/take bar from forge/create item/cool item/take item) and for example Bucket of Mercury is at the bottom of screen...

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