Good game but maybe little too easy. I cleared nearly every ruin in first playtrough even when I realised the system after half point. Making game harder would increase its replay value.
basically good game but lack of survival choices(most hard maps require pixel-perfect jumps) and even more the sync problem make this game only worth 3 stars
Epic campaigns are too easy. They are pretty hard, but I would like to see something truly epic that really challenges you and makes you frustrated when you cannot understand how someone can beat those.
Took some hours to finish but actually wasn't so hard after I realised how overpowered health and mana regeneration can be. Managed to complete last 60 levels in one run, and it was only third run since start. In my opinion rate of mana and health regeneration should be decreased. Even better would be if you could not add regeneration via enchantments.
Too much inventory management. Especially in the middle levels it was necessary to change equipment every time you move from one type of monster to another. Maybe you could add "junk"-sheet to items so that player could move junk out of the way of more used items.
That said, the regeneration issue is more troubing since it makes the game very easy. It also makes game much slower paced, since it is no longer important how you kill enemies, but rather how little you take damage so that your regeneration can keep up. If removed, you would have to get to the village more often and artifacts would have more meaning.
Great game, although I'm completely frustred with my first encounter with the big spider in level 25. Lost by one hit... One... hit... more... And somehow I'm supposed to notice if I'm winning or not when it comes that close....
Anyway, great work, nothing is perfect but you still deserve the 5 stars.
I gave this game 5 star before even playing. I read comments and since creator is so eager to listen and fix what people suggest, this can't be a bad game. Keep it up.