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Game comments and reviews
Jun. 26, 2007
Convict's last match can be somewhat luck based. If you turn into someone that causes a lot of damage (Samurai, Piconjo, Pico) you can try to quickly kill of the one characters and it gets a lot easier. Similarily if you get the invincibility powerup, or something like that. Otherwise it can be really dificult.
Jun. 02, 2007
It needs levels. Figuring out how to move to all 64 squares without repeats is really difficult, if even possible(?). Like if in the first level, you need 30 squares, then 35 squares, etc... Make sure the last level is actually doable lol.
Jun. 01, 2007
Awesome job guys! This game is a major achievement and very well done. The different gameplay modes on different levels is really amazing variety for a Flash game. 5/5
May. 27, 2007
Nice game, I found a couple bugs: 1) After using the laser upgrade, the price increases to 3750, but the maximum number of hits you can get remains at 2500. Making it impossible to buy a second time. 2)After completing a game and trying again, the game starts at Lv1 but the number of balls that fall is equal to the level I left at (ie 6 balls falling, but its showing Lv1).
May. 14, 2007
Its a decent game, but the advertisements get annoying.
Apr. 29, 2007
It's in Portugese, using a translation page - This is the first version of "Blue Ball" and the "game" is that you can click which direction you want the ball to go, and then afterwords you have the option to return it to the center.
I don't about the year 3000, but I did get a sustained business going. Basically just start out small (I only had one-grillman and one-cashier at first with no ads) In its final form - 5 fields of two cows, 6 fields of sow, 3 grillman, 3 cashiers, 2 ad campaigns, and one corrupted senator :D 5 open squares to periodically switch the cows for when the patches go bare, and everything is pretty much running at capacity and profitable then. lol that the employee of the week badges have no effect on the staff's morale ~.^
The bonus puzzle is too wide for the frame. It's a nice game, I like the new controls a lot!
Apr. 26, 2007
I really like the graphics and music, but its hard to move around. Just the normal a,w,s,d controls without it being relative to the mouse would be nice. Also if I get into a conversation I swing my sword at the guy everytime I click the green/red arrow :D
Apr. 23, 2007
It's still too hard :D it took about ~12 plays before I could consistently beat the first rounds (mainly just figuring out how to refuel w/o dieing after getting the controls down). A save feature (or continue feature) would be really nice, its frustrating to get to round 4 or 5, and then have to start complteley over from a dumb mistake.
Apr. 14, 2007
Some parts were a little repetitive, and the world map / castles could look nicer. But overall I thought it was a solid Flash RPG. (Also some better marketing, the title and icon don't really reflect the best parts of the game - like the character sprites)
Apr. 10, 2007
It's a fun game but really hard, I think it might be a lot funner if the difficulty was toned down a little. I'm guessing 100 carrots wins the game? That means killing and getting by 10 enemies on average without getting hit, which seems impossible with the physics as they are now.
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