This strategy works for every level:
Get charger, stunpad, drone upgrades, and A-Fs.
Start off with 2-3 well-placed upgraded chargers with 1-2 stunpads, and 1-2 drones.
End of first wave have 3 chargers, 3-4 stunpads, and 3-4 drones.
End of 2nd wave have 3-5 chargers, 4-5 stunpads, 6-9 drones.
Move the mastermind around to protect him and use him to help kill the snipers, equipment disablers, and anti-drone guys.
TheBlimpy are you kidding me? I've never gotten more than a few hundred dollars off a police/robber battle but I make thousands on any given merchant trip...hell, you can make that much on your first or second trip of the game.
koraban jump off the top of the pokeball towards the upgravity arrow. youll have enough down velocity to fall down below the side edge and then jump over the bottom of the pokeball to the rightgravity arrow. then go down to the bottom and shoot over to the leftgravity arrow and land back on the pokeball. go over the right side of the pokeball without touching the upgravity arrow and then shoot left to the bullseye
Spawns are supposed to jump over corners and juggling is part of the game, that's why in nonarcade mode towers take longer and longer to sell. Neither of themare glitches.
@cinderous right, it was not the first TD game period, I never said it invented TD games, but it did invent mazing in TD games as well as multiplayer in TD games (starland was not the first MP TD game, MPDTD existed in august 2007)
dalcde - if the creep is touching an inkblob, it is receiving damage; if it sits on top of one itll usually take damage 4 times, if it walks over one it usually takes damage 3 times
and here's a good SA4 map:
http://www.youtube.com/watch?v=7KoXtPF3CPs&feature=related