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TaiJParry's Comments

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Ernie The Lonely Eye

Play Ernie The Lonely Eye

Jul. 21, 2018

Rating: 1

What exactly is the point of getting bigger? I noticed that past certain sizes you start eating birds and breaking boxes, but honestly breaking boxes on contact is more of a hindrance than a help. I tried gathering enough eyecandy to spawn an eyepod, but the button didn't do anything.

Developer response from WorldsEndEnt

Thanks, I'll change it so that on destruction of obstacles you don't move back slightly. Get big enough and touch your mom...that sounded wrong. Implementing Eyepod now for the patch tonight, just wanted some quick feedback.

Idle Blacksmith

Play Idle Blacksmith

Sep. 24, 2014

Rating: 3

@Muskar: You've actually fallen into a bit of a fallacy. While Insane gives the highest price per unit, that's not actually your main concern - mostly, you're looking for the highest price/time. As you go up in price levels, the power required to sell goes up significantly more than the profit multiplier - Insane costs 10x what Very Expensive requires for only twice as much profit, for instance. The optimal level is actually around Expensive - that gives you the biggest bang for your buck, generally speaking.

Viktor the Nth

Play Viktor the Nth

Aug. 23, 2013

Rating: 1

Brilliant game concept, but sluggish/unresponsive controls in a precision platformer are -never- a good thing. 2/5, but if that gets fixed, easily 4/5 if not 5/5.

Hello Worlds!

Play Hello Worlds!

Apr. 26, 2013

Rating: 6

@PokeJoe: You can hold V to rewind things instead, the game's giving you the option of rewinding or restarting from scratch.

The Necronomicon

Play The Necronomicon

Sep. 14, 2008

Rating: 0

I think there's a glitch of some sort, when you're suffering from Megalomania, and then you become sane again, you lose all your Taint and Arcane Power.

Space Station Jason

Play Space Station Jason

Aug. 09, 2008

Rating: 0

It's a fun little game. Not brilliant, but it's something to while away the time. Younger players might like it better - it feels something similar to a simplified Crash Bandicoot or something.

Portal(new)

Play Portal(new)

Jun. 02, 2008

Rating: 0

Ugh, this is bugging me... Anybody have proof that it's possible, or proof it's impossible, either way? I'm getting really fed up...

Thing-Thing 2

Play Thing-Thing 2

Mar. 25, 2008

Rating: 0

Not too bad a game. Not the best, but fun while it lasts. I can understand the comments on recoil, especially for the submachine guns, but I found them useful, once I developed the trick of aiming around ninety degrees down from my target and letting rip. Recoil never pushes the gun past a certain point, so after the first few wasted shots, all your bullets go right on target. Not the most intuitive, but not too bad.

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