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This game is sooooo slow. There is no offline idle mode, which means you only progress while the screen is open.. but there is literally nothing to do except wait for your heroes to level up so you can prestige.
I remember playing this game when it first came out. It was such an enjoyable experience. And now, here I am, playing it yet again and enjoying it again. I am amazed that you've kept working on this beautiful game. Such dedication is amazing.
I decided to check out this game, after thoroughly enjoying Idle Conquest. The game mechanics and UI are quite fluid and work well. It would be nice if the screen could be made a little brighter, since it's a bit dark (I understand that it's night time and it's supposed to be dark.. I'll chalk this up to personal preference.)
Although the game is fluid and controls well, I think it could do well with a bit more story? Endless waves of plushies with barely any break in between seemed a bit much. The fact that I couldn't kill the first boss until halfway through the 2nd wave made the 10 seconds or so between waves meaningless (but maybe I was just terrible at killing that boss.) Perhaps each round/wave could be broken up with story progression after each boss is successfully killed?
Hey! Thanks for the thoughtful feedback! I called the darkness myself as a major stumbling block for this game, as well as the overly complex control layout resulting from us trying to avoid mouse (for some reason). We are considering reworking this game with multiple levels, or perhaps even a first person or over the shoulder type control scheme with WASD + Mouse control interface.
Momoguru, this is an incredible game! Yes, there are a few bugs and room for minor improvements as others have already noted. But for a demo, this is incredibly rich and engaging. I really look forward to the full version of this game!
At first, the video storyline was a bit of a shock and annoyance, as I wanted to hurry up and get on with the game. But after a bit, it's grown quite a bit on me, and I'm always disappointed when there are no video segments after a match. It's clear that a lot of effort was put into producing this mix of gameplay and film. Kudos to you guys!
Now if only I could find a way to add more kicking power without losing any semblance of accuracy...
Thank you mate! very kind of you :)