Games Achievements My Kong Sign In

Talion1011's Comments

Comment

Space Merchants

Play Space Merchants

Sep. 05, 2019

Rating: 1

An embedded page at game311671.konggames.com says An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: Uncaught ReferenceError: UnityProgress is not defined.

Incremental Adventures

Play Incremental Adventures

Aug. 25, 2019

Rating: -2

This game is sooooo slow. There is no offline idle mode, which means you only progress while the screen is open.. but there is literally nothing to do except wait for your heroes to level up so you can prestige.

Landor Quest

Play Landor Quest

Aug. 26, 2018

Rating: 2

Nice game! There's definitely room to add more options and variety to the game play, but you're growing as a developer quite nicely :)

Developer response from Tenfor

Thank you mate! very kind of you :)

Astrox

Play Astrox

Feb. 02, 2015

Rating: 3

I remember playing this game when it first came out. It was such an enjoyable experience. And now, here I am, playing it yet again and enjoying it again. I am amazed that you've kept working on this beautiful game. Such dedication is amazing.

Developer response from momoguru

i like making games. once i get one out, i tend to work on it for a few years until i get another cool idea for another game.

Legend Knight

Play Legend Knight

Jan. 30, 2015

Rating: 6

Description of Comment

Idle Conquest

Play Idle Conquest

Dec. 18, 2014

Rating: 5

Taiga, I know you all have been working hard.. but do you maybe have an ETA for new content/updates? :) Thank you!

Plushie Assault

Play Plushie Assault

Nov. 01, 2014

Rating: 0

I decided to check out this game, after thoroughly enjoying Idle Conquest. The game mechanics and UI are quite fluid and work well. It would be nice if the screen could be made a little brighter, since it's a bit dark (I understand that it's night time and it's supposed to be dark.. I'll chalk this up to personal preference.) Although the game is fluid and controls well, I think it could do well with a bit more story? Endless waves of plushies with barely any break in between seemed a bit much. The fact that I couldn't kill the first boss until halfway through the 2nd wave made the 10 seconds or so between waves meaningless (but maybe I was just terrible at killing that boss.) Perhaps each round/wave could be broken up with story progression after each boss is successfully killed?

Developer response from CodeRiftStudios

Hey! Thanks for the thoughtful feedback! I called the darkness myself as a major stumbling block for this game, as well as the overly complex control layout resulting from us trying to avoid mouse (for some reason). We are considering reworking this game with multiple levels, or perhaps even a first person or over the shoulder type control scheme with WASD + Mouse control interface.

Astrox

Play Astrox

Mar. 24, 2014

Rating: 20

Momoguru, this is an incredible game! Yes, there are a few bugs and room for minor improvements as others have already noted. But for a demo, this is incredibly rich and engaging. I really look forward to the full version of this game!

Developer response from momoguru

if yo haven't tried it in awhile, give it a whirl again. ive fixed a ton and added even more.

I AM PLAYR

Play I AM PLAYR

Feb. 23, 2013

Rating: 2

At first, the video storyline was a bit of a shock and annoyance, as I wanted to hurry up and get on with the game. But after a bit, it's grown quite a bit on me, and I'm always disappointed when there are no video segments after a match. It's clear that a lot of effort was put into producing this mix of gameplay and film. Kudos to you guys! Now if only I could find a way to add more kicking power without losing any semblance of accuracy...

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate