TalynAmbereye's Comments

Game comments and reviews

GunFox vs. MonsterBoss

Aug. 30, 2014

9

Foxes are vulpines, not canines, actually.

I am a huge fan of Phoenix Wright, and you did a great job with this adaptation of the work. I like how you expanded 'pressing' a point into three versions of itself, and how concepts work like evidence. Great job overall, hope you make more like it. :)

Give Up

Apr. 21, 2013

3

Lvl 30.

I have logged into mochigames about 30 times now, enabled all scripts, done everything I can, and still the button just points me straight to the Mochigames login. 1/5 because your system is flawed.

Bunni: How we first met

Dec. 31, 2011

5

The game seems to be locking up on me very early on... I place the trees... I place the sawmill... I place the bunni house... but when I try to purchase a bunni, the whole game freezes. =\ I dunno what to do... refreshing doesn't fix the problem.

Mushroom Madness 3

Nov. 09, 2011

12

Ok, maybe it's just me, but I can't seem to reliably place traps. I select a trap, go to the place I want it, leftclick, and my character smacks that spot with the weapon. >.> I can sorta get it to work by spamming the trap select key and my leftclick, but it's unreliable, and often causes me to use multiple bombs/grenades. Help?

Waterfalls 3

Nov. 03, 2011

-1

Flash Audiotorium. Not too bad. Still doesn't have the same appeal of manipulating the music.

Help the Hero

Jul. 24, 2011

0

Needs a clear data button.

Ultimate Assassin 3

Jul. 04, 2011

9

Judging by the creator's comments, I'm guessing he's responding to the frustration of some players in regards to the badges. And I agree. You know, I enjoy this series, but if you're going to put a badge in that potentially will be impossible, it's better off not putting it in at all. I can count dozens of times where the VIP literally spends the entire first 30 seconds inside guard visual cones, or behind where several guards are loitering in a hallway, blocking the whole thing. If you want to put in random movement, and lack thereof, then the badges need to reflect the ability to take your time. tl;dr Random movement or time-based badges, take your pick.

Penguin Diner 2

Jun. 22, 2011

3

Equal opportunity, dammit. Who says all penguins have to be straight? I want more couples bonuses. XD

Little Samurai

Jun. 20, 2011

-2

And all the animals win. Except the fish.

One Chance

Jun. 06, 2011

-3

Hm. Basic pixel graphics, minimal non-scripted interaction, no backtracking, slow pointless movement without exploration, depressing ending/gameplay masquerading as 'deep thought'. In the end, life and games are supposed to be about struggling for victory with everything you have. This game is about not being able to do anything besides plod on in the same path. I can't talk with my wife in bed, I can't do anything with my daughter. I can just slowly and pointlessly plod on, and eventually die in hopeless fashion. True storytelling describes a struggle. RPGs and legends aren't written about the 200 heroes who died in the same quest as your main character, they're written about the character who dared step forth where 200 people had died before, and chose to take that risk in order to succeed. Writing a game about a failure is pointless, and an effort to do an 'original' idea as a cheap cop-out. Doesn't take much narrative to write 'His wife killed herself, and he died of the plague'.

Not a terrible platformer puzzler, but the concept of the murder, the clues leading up to it, and the fact that you don't even get to try and solve it means that this game is pretty much false about its premise. A random intro phrase and little bits of humor don't save that fact. Next time you make a 'whodunit' game, don't solve the problem for us.