lordatog, Level 10 is easy. Just have the robot which opens the top gate only stand there for a second so the bomb has time to fall. After that he can leave, leaving you a safe standing platform to grab the chip. Besides that, this is a unique game, with good puzzles. Love it.
Amazing work Pseudolonewolf. I love the use of sprite graphics, as I grew up on oldschool RPGs and plus the fact that 'retro' graphics are having a comeback. The dialog is good, cliched, though I'm sure part of that is intentional. Lovely jabs at RPGs in general, while providing a lengthy and very enjoyable game overall. Just ignore the people who obviously are too stupid to read or fail at games in general and rate low. Nothing to do about those trolls. Keep up the good work!
As Dchao has commented, this game is a copy, or at least was influenced by Knyyt and Knyyt Stories. Not quite as fun as the original concept, but still well done. It is slightly glitchy with platforms right against the sides of screens however.
The antimatter shield is a serious game breaker. I did all 50 levels without the shield and it got to the point where the levels were all just based on luck. Pray the enemies don't shoot in a pattern from all sides that you can't avoid.
A simple yet challenging game. The rotation is the hardest part, as I'm sure many will agree, but enough concentration and practice will allow anyone to pull through. The badge is set appropriately, I feel. And just as a note, the method posted by bpaman does in fact work, as well as Colonel_Popcorn's addition.
Extremely hard. I've spent hours of each day attempting this thing and finally have beaten it. Of course it is like the first one, but leaps and bounds more challenging. Kudos for another good one.
Quite a challenging game. At first it's a casual mind game, but as it goes along it gets exponentially harder and harder. The badges accompanying this game are probably some of the most mentally challenging ones in Kongregate. Nicely done.
Rating a game down because the Kongregate server was lagging in delivering your badge is pure stupidity. Please don't do it. Simply make sure you fully complete the game, watch the end credits, etc., and wait for it to register. Nothing is magically instant.
phoenixdk, Are you certain you understood the logic of the game? The doors follows a very simple logic and pattern, and the schematic drawing they had near the angles were clues on how they moved. I do agree that when you have two doors atop each other it is somewhat difficult to tell, but nothing that made it bothersome for more than two seconds. Overall, the game is a very simple, yet effect puzzle design.