Erm, where we supposed to lose on the first "hard fight"? Because the guy just crit one of my guys for 44 damage, more hp than the highest hp guy. So fun.
"This game got a lot right and a lot wrong. Great graphics and sound, but gameplay absolutely SUCKS. Should be able to place/upgrade towers while paused, and the juggling requirement just means bad design and balancing. Some creeps don't have a "counter-tower", like the dodgers (juggling required... again, that's bad design, not good gameplay). Far too fast paced for the relaxed tone it tries to set, and for the TD genre in general. Good effort, Hero Interactive, but BTD2 is mediocre at best" - Randax.
Reposting due to the mass downvotes from fanboys.
I might like the game if it werent for the fact that I keep accidentally closing it with control+W. Considering how few keys are required for this game Im surprised they managed to screw it up so much...
@bobthecow, this actually felt like an extremely easy platformer, youve obviously never played a dificult rom hack, it just seems odd that you would make a comparison that you personally don't know much about. I have played rom hacks and this game is much easier than the harder ones.
Game has next to no skill when unless you oneshot the enemy (which on some levels is not possible) you have the possibility of losing because the enemy *can* oneshot you.
Original, but its originality doesn't excuse its poor platforming. The character slips off of edges at a undefined, or rather un-viewable point, making jumps harder due to the equivalent of "luck". Fun puzzles, poor platforming and poor reaction based levels.
The games repetitive in many aspects with very little ever changing, all the upgrades are extremely linear and while you can pick your gun type thats not terribly game altering. This feels like a "2d" game with little depth and nothing to hold attention. I have no idea why so many people seem to enjoy this game that much.