I've spent more than 40 hours on optimizations, implementing object pools, packing sprites in groups, splitting to layers and definetly physics (all ships and projectiles have colliders), sometimes there are 400+ objects on screen.
nice Hybrid and new thinking keep up the good work and you most likely have a fan from my side ^^
btw also maybe make a twist with some rpg elements like xp system or so?
Tip to beating Inferno Just spam Build 4 walls and keep Building walls when he Destroys one to keep him at bay until your Units kill him i did it with a White wolf a golem a archer mage a Centuar and a Suicide Bomber all maxed full
please make different colours in chat rooms when u chat like when u type in something it should be blue and when a player connects it should be white as the same colour is confusing
it's a nice game indeed but i suggest a option to donate kreds etc so it might speed up progress bar or xp and ofc coins aswell or something else like unique weps in the arena but just to wrap it up very nice game im still at lvl 160 working my way up the ladder :) added to my fav list
I've spent more than 40 hours on optimizations, implementing object pools, packing sprites in groups, splitting to layers and definetly physics (all ships and projectiles have colliders), sometimes there are 400+ objects on screen.