Eh, I dunno, fine for 5 minutes, but I'm done on the last level, I CBA, I got stuck a couple of times before, and each one was, as it turns out, because I didn't have the precise angle, it was in the area, but a little bit got stuck or whatever, tha game has not got any reason for me to sit here for half an hour lining up shit repeatedly, I mean if looking at the walkthrough isn't even helpful you know you're in for a game of 'the human protractor'. Not a game for a laptop touchpad.
The fact that levels are randomised, and can actually be quite long, obstacles can be hard to distinguish, and the fact everything is instant death makes this too heavily luck based for me to really enjoy it. I don't mind it being randomised, but could we have some checkpoints or limit each level to like 20 encounters, because dying through bullshit and then having to do the whole thing again wasn't fun when RE4 did it years ago and it isn't fun now.
*Land perfect grab, throw guy in air, land about one out eight hits, kicks guy, ninja immediately swoops down and guy stops moving*
I have now spent more than hour on this game, I have only got decent points when the office guy gets locked in some kind of unblockable combo loop, he normally blocks all of my attacks, and when he doesn't? Ninjas . Why is this harder and more luck reliant than a damned arcade game? I spent hours on Burrito Bison, if it takes hours to stop being incredibly frustrating to play, people won't play it, screw this game, I'm going to play toss the turtle.
An interesting idea, but let down with very poor explanation of how to play the thing and incredibly non-intuitive and difficult controls, I get a launch every ten or so attempts, and I've done about a hundred so far. Oh and yeah, hitting the briefcase causing me to lose time and rage, Eff that noise, so irritating, especially when you only get about five hit's if he blocks none anyway, and sometimes he seems to block better than Shao Khan from MK3.
I've died 15 times against the second boss, never from being hit, just from being flung miles from unblockable attacks, it's okay at first because you can interrupt them, but when he has low health, his melle attacks are unblockable too, and his kick also knocks you off the stage. a situation where you die to cheapness is a poor one, I've beaten this game before, still did this guy through luck.
The regenerate special is the first upgrade you should get, it's cheaper than the regenerate health, which you'd have to wait for, and essentially equals the same, makes early levels much easier. Also spamming Karate attacks charged just for a half-second is a really fast, easy way to kill mooks. So long as you'r close.
Dragon Magus turns you into a awesome sniper, a single ice/lightning spell for fire resist guys, and just burn up crowds, get them all to chase you, and use fire-breath in a corridor. I gave a boss the run-around, just igniting him a couple of times and just running away again.
I repeatedly got stuck, couldn't make jumps, and glued myself to ledges I tried to jump up to, not to mention launched myself into space twice because holding jump whilst jumping onto an object makes you do it again automatically.
Very finickity controls and 'hitboxes', getting stuck in scenery is annoying. And the jumps seem to be random in height, I could barely jump over a box, but sometimes did accidental multi-jumps that would go much higher.
It was charming, but I stopped half-way because it got too annoying.
29 times, fun, but no indicator of total levels, or completion percentage, no real reason to continue to retry, especially because the levels aren't random.