Good game design in general, but it needs "more". You can win the game simply by studying next to Verrocchio while he paints until leo is 10 points under him. Then Verrocchio studies while leo paints and helps when you get more then one painting. You never need to upgrade anything in order to win.
I think the problem with the project green light is they ask "would you pay for this" which while it doesn't mean you are going to charge for it... it still ends up making people who like the game but would never pay for anything choose no just to keep it free.
Found a bug where you can go invisible the entire game. Not sure what causes it. Seen another player running around and using it in one of my hosted games. May be cheat engine or just a load bug.... I don't know.
The game needs some sort of matching system for the ranking to be of any meaning. As it stands right now you can just load up a more or less private game with afk drone accounts and win your way to top rank by walking around shooting afk players and grabbing / saving stuff.
Mansion needs a bit of a rework. From one spot you can keep an eye on EVERYTHING as a guard. If you are on a team of 3 you can hold the halls, pool and the gear room and stop any incoming non-brute force attack. Here is a picture so you can see what I mean: http://imgur.com/kQJqpZu to fix this I suggest putting a table in that location and spreading out the items so they can't be viewed from one location. Additionally adding in a back door between the guard spawn and the courtyard outside the bathroom may be a good idea.
In game (not Kong) Awards/Achievements not working correctly. Things like "do 10 jumps in a level" not being awarded while "do 40 jumps in a level" is awarded.
My issue with this isn't that it's simple it's that it will not account for wrong answers no matter what you do you eventually get 100% as long as you click your way though the list.
thank you!