Ok... 2/5.... Heres the deal. There were a good assortment of combinations, and it was enjoyable for the first 30 minutes or so. Unfortunately The combinations started to get stale and unreadible after a while.... If there was more attention paid to rational combinations (house + glass = window ...maybe???) I think the game would have been 10x more enjoyable.
Works on Opera browser... found out after trying with IE and FF... Decided.. Hey... lets download opera... see if that works...... just for this game...
Liked the concept, can tell you put a lot of work into this, but there are a few issues, most already addressed.
1. Incredibly Unbalanced.
2. Lightning glitches.
3. Endurance stage becomes impossible because of glitches.
4. Explosion and bullet glitch, some bullets and explosions stay on the map or repeat on the map.
Fun at the start but hard to play over time.. 3/5 gameplay.. 2/5 graphics (they do make a game more enjoyable).. 4/5 weapon names and choices - yay humor - ..
Got really worried when I saw the achievement "water retreived," thought it would be a REALLY short game. Fun game, make it longer for more enjoyment. =]
[follow up]
Its such a great concept, reminds me (and probably those who are math oriented) of the 7-10-3 water glass conundrum. Also try complicating the levels a bit more, challenge everyone; be careful not to make alternate options for each level though. Great job!
Overall I consider this game to be a success. Relaxing yet captivating, a good puzzle game. However, there are a few things that could be improved. First off the difficulty of the levels seems to be a bit out of order, the only thing I could suggest for that would be to have a group of people play it and have them write down which levels were easier or harder. Second, a small thing, in level 18 there is a piece that doesn't need to be used. I'm not sure if you designed it in for the level to confuse or not, so I'm at a loss of constructive criticism. Third there is an on-going glitch where if you reset, the bottles pour. When I was playing I noticed that it happened when two pipes led into each other like a "U," but after that it seemed to happen even without this. Fourth, not really a criticism, more of a desire, make more levels!!!
Great concept, I enjoyed it a lot. I agree with Klamp that the ninjas are a bit unbalanced, but it's definitly one of my top 5 tower d's. (prolly 3rd - PS gemcraft may be my first, but please... please don't EVER make something that long)
0/5 for gameplay, 0/5 for enjoyment, 0/5 for this not being an RPG, 0/5 for wasting my time, 0/5 for thinking your a game developer, and 1/5 for this almost being developed. try adding some graphics and you know... actual gameplay and you might have a good game here.