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Game comments and reviews
Nov. 28, 2008
Nice game, if you made it yourself, awesome work, but it's a copy of a different game and a bad one at that :(
Nov. 26, 2008
Rick, you spoiler <
Nov. 25, 2008
'Colonel Bogey March' or 'Bridge over the River Kwai'
Nov. 24, 2008
You can finish level 3 with 1 death :)
3/5 , will be 4/5 after the API + goodies upgrade
I really like the concept. Definitely speed it up, also make the health look flowier (and/or more of it to start with), Graphics are awesome :)
What should be my #1 priority to fix?
Nov. 23, 2008
Pretty nice, but too closely derived from Shoot IMO
Thing is, when you have the gun upgrade you can essentially keep going for ever (if you don't factor in helicopters). As it is now, you can get gun upgrade at about 800m, which gives you 600-700m of breathing space before the helicopters come. Try out some different techniques or see my tips in the description... games are meant to challenge, no?
Do you think I should make the gameplay somewhat easier? Like increase starting health by 30% or something?
The Clam, your metal is on the top right corner of the screen...
Nov. 22, 2008
Wheel upgrade increases your rotation, so you can do loops and not get stuck in the rocks as easily. If you're almost dead, with wheel upgrade you can go backwards for a short rest. And yes, people with AK-47's are retarded :) /off to sleep
You end up going horizontally, kill pitchforks and Shotgunmen before they get in range, and get enough metal for upgrades before you get overwhelmed :)
Try weaving from side to side, rolling on the rocks a little, if you're stuck at <1600m ;)
Main problem I think is that people can't get past the helicopter...
I know, it's sad :( I'm posting the tricks I use in the Updates section, though. No fun in winning at a game you've made :P
I'm hoping after the contest it gets a badge or two :/
I'll beat you dsadsadsa! My weaving skills are godly. I think.
Aioria - there are 'bosses'... try getting to 1600m :) 1337 - The bullets hit 'problem' is an intentional random factor... as for the dissonance, indeed, I'll have to work on that.
Thanks for commenting, Dalron! As I said in the description, the original plan was to make a long campaign with different terrain, but I realised I simply had nothing to start from so I tried to polish a simplified arena mode instead.
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