TaylorTG's Comments

Game comments and reviews

Starpires

Apr. 11, 2014

1

It would be nice if there was a SpecOps action which allows our covert agents to steal credits and food from enemy empires.

Shooting star

Aug. 10, 2013

0

This game is actually pretty decent. It has potential. I suggest for you to allow us to buy and build small 'staricades' to protect our city against stars. (especially the red ones) Only 2 'staricades' can be placed at a time and they each defend you against only 5 stars. Oh, and like Ipneorama said, adding some progressive levels would be nice.

Kingdoms CCG

Aug. 07, 2013

-4

Good point, Ziggy.

Stick War 2

Aug. 07, 2013

3

@MasterBrain3 Haha, already thinking ahead? ...... Now that someone started it, an idea I have for stick war 3 is to add the catapult as a castle defense. To prevent the catapult from being too powerful, make it have a long reload time.

Kingdoms CCG

Aug. 07, 2013

3

@thor287 Yeah, I played pokemontcg, but I don't like it very much. The game balance is terrible. Spending money is literally required to be competitive, and the ones who spend money get tons of EX's to slaughter new players. At least in kingdomsccg you don't have to spend money to be competitive.

Warfare 1944

Aug. 06, 2013

7

Great game that's simple and easy to learn, yet fun enough to be played even four years later after it's release. This game does a nice job of immersing the player into the perils of war without exposing them to too much violence. The two things I would recommend is 1) To add multiplayer, and 2) Release a new warfare game. Maybe the next warfare game should allow us to use resources to build machine gun nests, medical tents, and even land mines to place on the map ourselves.

Kingdoms CCG

Jul. 26, 2013

3

@puroOsso17 It's 'I didn't know THAT'. Anyway, Antics, great game you have here. It does require some grinding (I hate grinding) but other than that it's a unique, well polished game. The combat system involves strategy instead of just tossing cards in, and the card artwork is appealing. I'm very fond of all the heroes and I hope for more of them in the future. 4/5 for now.

Starpires

Jul. 22, 2013

-5

-To edit my last comment- An idea for a new planet is the 'alcohol' planet. It gives you a lot of credits but you will need government planets to control the drunkards. This is probably the first res management/empire game I've played that doesn't force you to wait for 2-18 hours for your res buildings to be completed. I really like how you can just build planets and get their benefits on the next turn. Maybe it would be nice if we could use award points to increase the number of max turns we have. Anyway, four stars. I'll be playing this game for a while.

Starpires

Jul. 22, 2013

-6

I rated this game 4 stars and it will not go any higher until you add an 'alcohol' planet.

Galaxy Life

Jul. 18, 2013

3

This idea might seem a little crazy, but maybe you guys could add a combat unit that steals enemy troops from their warp gates. We attack the enemy planet, and if this unit reaches the warp gates and attacks it, then some units will be stolen.

7

Fun game you have here. A couple suggestions I have for Incursion 3 would be have the environment matter more in the game. Like, in a swamp level where the speed of the enemy is lowered whenever they wade through thick water, or a forest level where barracks are installed on the tops pf trees and the units we spawn can use vines to get to neighboring trees or to the ground. An idea for a new wizard unit is a wizard that can summon a magical blockade on the road to keep enemies at bay. The blockade can push enemies back the first time they attack it. Upgrading the wizard will allow them to cast more durable blockades that can even deal damage to the enemy after they push them back. Another idea is to be able to upgrade barracks. Maybe a level 2 barrack will allow you to train an extra unit from it. A level 3 barrack can increase the range your units can move.

Transformice

Jul. 02, 2013

1

An idea of an upgrade tree for the shaman level-up system is the "ninja" tree. The shaman can now move around in an impressive fashion with their awesome triple jumps and their ability to climb up walls without actually having to use the wj technique. The shaman ninja will also be able to release a black rope that will wrap itself around falling mice and saving them from the bottomless pit. The black rope can be used to pull mice up walls if they lack the most useful ability to wall jump. But... this tree might be OP, right?

Astroflux

Jun. 29, 2013

12

An idea for the game would be to add some "spacebergs" to the black areas of space outside the systems. Something like the outer space version of an iceberg. The middle and bottom of the spaceberg would be surrounded by a wide, thick layer of nebula gas. When a player flies into the gas, their location would be a bit masked and the enemy will have a harder time of knowing where he is. The player can escape other players this way, but they have to be careful not to fly near or into the middle of the spaceberg, otherwise they might crash! The bergs can also be used to carry A.S (anti spaceship) cannons to protect things such as pirate bases or hostile battle cruiser hangers.

Transformice

May. 30, 2013

-1

@GMcarlos123 Do you mean that shamans need more weapons?? What do you want the shams to get, bazookas??? HELL no! The cannons are enough!

Transformice

May. 17, 2013

-2

this game is awesome. I want to kiss whoever made this game.