Wait, I said that wrong. Fighting a higher level gives more rank points for a win and takes away less points for a loss. Fighting a lower level will give less points for a win and take a way more for losing.
@megamanO Rank has a lot of effect on what happens after a game. Fighting a higher level gives more points for a win and takes away more for a loss. Vice-versa for fighting lowerlevels.
I don't play five card too much because I hate playing against an Amaya, Zina, Voss combo. I do not look forward to seeing more cards that have attacks that hit deck characters.
I am working on a tool to keep track of hits and misses and their percentage rates. If you are interested in seeing the progress, or helping with the project, check out techtater.com/kongai
If you plan to mount a campaign to get developer interest in card trading, would it not make more sense to do this on the forums and not in this space?
There really isn't a best card; pick the card you think is best and then look through the deck and you will find a card that is a great counter to your favorite.
It may take a while to learn every attack from every character, but the mechanics are easy to understand and you can see all of the opponents available attacks during the game. I thought it was fairly simple to jump in and start playing.
That is exactly the sorrt of thing that's possible with a random number. You can roll a 100 sided die and come up with a 72 a hundred times in a row. The chance for a number to come up on any given roll is exactly the same chance it was the last roll. What ever it was last time has no bearing on what it will be next time. People just don't have good instincts when i comes to random numbers and probabilities.
Yoshiro seems pretty balanced to me. He can't deal a large amount of damage, except the Chi Blast. at far range, but his attacks are going to hit first against everyone except Tafari.