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Game comments and reviews
Aug. 23, 2019
That's weird, I'm on my first run and portals take -1 staff and none can be removed? :S
Aug. 22, 2019
Finished the game with a massive inventory and glad I kept a few +damage items for the final boss mechanic! Armour seems pretty bad (relatively speaking), I took maxlife% wherever I could as 3% regen was insane. Nice game :)
Jul. 10, 2019
I have to ask... What's up with the random woman on the thumbnail? Otherwise an interesting take on the stroop test, although I found it pretty dang hard :(
Jul. 06, 2019
Ah, I missed the scarecrow buttons! Hooray for the zebra :D
Developer Reply
Hooray! Good to know people care for the little zebra! :P
Stuck on the last stripe of the last leg haha. I cleared the inventory, did the dices, but if there's a way to get the alien or birthday cake to give me a stripe I'm totally lost :(
Jun. 19, 2019
Feels like a text version of runescape
Protip; you can use multiple baits instead of weapons, and be sure to check all the options before committing! Finally got the exterminator ending :)
Jun. 17, 2019
Challenging game! What does the middle button do, by the way?
Middle button does nothing :)
Jun. 15, 2019
I don't really like how pushy it is compared to the first version, which was a lot more free flow. For example, in the second mission it kept pushing me towards a transport pads, even though I actually needed two and was running out of stone already and probably could have used a teleporter more.
If you'd like a more free flow experience (which I completely understand!), you could try out a Free Play scenario! Start it by choosing New Game in the Game Menu.
Apr. 17, 2019
If you're having trouble getting started, I definitely recommend the axe trap and explosive cursor upgrade. Good luck, have fun!
Jan. 21, 2019
Damn, got to level four and thought it would be straightforward. Nah, this is like those slippery-ice-blocking games... on steroids. Tangoing back and forth between the colours to push them just into the right spots! I'll see how far I can get before I melt my brain :)
Jan. 19, 2019
I think this has potential! I had a good laugh riding the doduo :)
Jan. 17, 2019
I definitely think the Level 21 should work more cleanly. Some way to differentiate the top button's action from the others. The target could flash twice, maybe. Or maybe the direction buttons could stop causing flashing? I felt half epileptic by the end of the game :/
Jan. 14, 2019
I like that you give so much support to your games even months after release! The new features are awesome additions to the games :)
On one hand: ugh, I can't move diagonally, that sucks. OTOH: The sequel has a LOT better polish and playability. Things have improved a lot! It seems like the puzzles and music are just as good though. :)
I don't think the "locked" room was good game design. Breaking the blocks is kinda subtle. The moving sparks room should have come first, which explains things more naturally and obviously. I liked most of the game but the last few bosses were a bit awkward. I might have to try again later.
The little blue squares are the targets, if you have the game muted. If you hover over them they drop diamonds to pick up. Don't hit yourself with the drill!
I love the story and music for this game! Still coming back every now and then after 10 years :)
Jan. 13, 2019
For the shift/space technique, you can shift to relative movement control and then you can move using the mouse while the other hand presses Shift/Space/W!
Jan. 10, 2019
Thanks Pycrete, I ended up at 2743 (perfect + 8) and realised what had happened with that! I guess if you squint, the triangle is wider than tall.
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