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TechnoIvan's Comments

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Extreme Road Trip 2

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Nov. 06, 2015

Rating: 1

Ghost of your car doesn't seem to work here. It does on the Android version, and it's actually one of my fave features, because it makes the game playable by multiple players, as in pass-n-play, try to beat my ghost :D

Contract Wars

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Aug. 01, 2015

Rating: 0

Just a thought.. how about an option to convert birds into weapon exp. The conversion rate could be like 2k/bird. I don't think it would be too broken, considering you need to grind 5k to get one.

Poor Kongai

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Jul. 26, 2015

Rating: 0

Correct name should be Poor Maganic Wars

Contract Wars

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Jul. 26, 2015

Rating: 2

@Aki864 Not sure what you're talking about. Most of w-tasks made weapons better for me, in some cases twice as much better. For example, old m4's and ak105's task turned those weapons into scary beasts, capable of smashing those premium "pros" that love to stack. I recently tasked Colt Python... back when I was trying to get 50 longshots for it, I struggled a lot... now I can land them like a joke, since I can both aim more properly and the gun itself is more accurate overall. Tasked Scorpion can also be quite beastly, and thanks to its task I can even fight at longer ranges now (longshotting is much easier). Not to mention how w-tasks are useful for scopeless "snipers" (SVD, VSS, SVU-AS), they're like essential for those weapons. The only weapon I felt was a bit underwhelming when tasked were those low damage weapons that received silencers (like KEDR, PM, APB). Those took some time getting used to for me since I couldn't kill enemies as quickly due to lower damage.

Contract Wars

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Jul. 17, 2015

Rating: -2

Being able to get some Weapon Exp from roulette anyone?

Contract Wars

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Jul. 13, 2015

Rating: 2

Um, Pistol-Only game rooms? I would love those :D

Contract Wars

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Feb. 28, 2015

Rating: 0

People who go against stacks and manage to pull out 2+ K/D's you da real MVP's and I'll vote for you any day, any time.

Contract Wars

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Feb. 20, 2015

Rating: -2

Some people should consider marrying those rocks that they cling onto so much... and while they're at it, they could ask if they have some balls to spare them.

Contract Wars

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Feb. 16, 2015

Rating: 4

Now listen closely. It really doesn't matter how high of a level you are, or how good your overall k/d is... if you main one of those overpowered gp weapons (like acr, as val mod, noveske etc), you're a noob. That's it, you're a noob. Case closed. You get a free I'm a noob badge from me that you can wear with pride. I also possess one of those no-skill-to-kill idiot-proof guns myself, and everytime I rely on them, I have great scores, even vs stacks but I never consider those good scores as an achievement, and at those moments people can freely call me a noob for relying on it (which I deserve to be called at those times, I won't dispute their claims). So whoever relies on those kind of cheap weapons to get good scores, and they think they're good because of it... I have some really bad news to share with them.

Contract Wars

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Dec. 18, 2014

Rating: 5

Spectating in first person would be perfection for the following reasons: 1) Be able to watch&learn from better players, 2) Ability to catch hackers red-handed, 3) You'd be able to see how a certain weapon performs in-game before deciding to buy it, 4) It would be great for hosting and spectating tournament events and directly see the ongoing action

Contract Wars

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Nov. 24, 2014

Rating: 6

@catholicboss sounds like something Black Division reward could do, but I think a perm premium weapon is worth more than 1 million CR.

Contract Wars

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Nov. 04, 2014

Rating: 0

One huge tip: If you ever decide to get the AWM (it's friggin' amazing), and you're ready to accept that it's ridiculous costs, absolutely make sure that you have the +15 Accuracy skill. Without it, the AWM will become inaccurate pretty fast. With the accuracy skill, you should be able to go one full match without the sniper shooting random space goats in the background instead of what you aimed at xD

Contract Wars

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Oct. 31, 2014

Rating: 0

Big props to the devs for buffing the random weapon reward chance from the roulette (I think they buffed it way harder than the 3% that I proposed). I gotta give them credit for listening and caring about the players' feedback. Maybe it was just a coincidence, but either way, big kudos to you guys :D

Contract Wars

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Oct. 19, 2014

Rating: 4

@BedrockBreaker I think it's faster to use a knife to stop your reload, instead of switching to a secondary and back. I personally like the fact that you need to be extra careful and know when to reload. The anti reload would basically remove the punishment for reloading carelessly. I would reload whenever I'm low on ammo, and regardless of my position (even if I fired off like 6 rounds). It wouldn't matter if someone pops out at me, since I could quickly stop it and take him down. There wouldn't be much point of reloading if it doesn't put you in a vulnerable spot (in my opinion).

Contract Wars

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Oct. 03, 2014

Rating: 2

Thank you guys so much for putting the Exit Match and Return To Game button away from each other.

Contract Wars

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Oct. 01, 2014

Rating: 9

How about some sort of a loud DING sound when you headshot somebody who has the headshot protection. Might help clear the confusion of how the f did that guy survive that xD

Contract Wars

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Sep. 30, 2014

Rating: 4

I used to be rich like you, but then I took Scar-H to the knee.

Contract Wars

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Sep. 26, 2014

Rating: 1128

I don't mind the roulette having uneven odds, they have a good reason for it but... I think the random weapon reward chance is way too low (less than 0.5%). I think it shouldn't be that rare. I wish it had at least a 3% chance. 3% chance is basically 1 in 33. Since we get 3 spins a day, that's 11 days worth of spins. Meaning on average with 3spins/day you'd get that reward 2~4 times a month. I don't think that would be broken.. do you guys?

Contract Wars

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Sep. 25, 2014

Rating: -2

CoD and BF has spoiled you people. Having to rely on sprint to get away out of your mess. This game is actually good because it lacks sprint... it teaches you how to move around, and knowing WHEN to move and strike, instead of running and gunning like a buffoon.

Contract Wars

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Sep. 24, 2014

Rating: 0

I think it would be nice if CR weapon's accuracy didn't get affected as soon as they start losing durability. I really wish they would start losing their accuracy when their durability went down below a certain percentage instead of it happening right away. Like for example, if it goes down below 90%, that's when the weapon starts to deteriorate and lose accuracy. Before that, it will be unnafected.

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