The game feels kind of rough, like it was rushed out without proper balance and bug testing. It's not a bad game but hopefully it gets the polish it needs.
Too much clicking. Tens of thousands of clicks to build buildings, upgrade armor, train units, and thousands to move to the next fights. The click economy in this game is awful.
There's no reason for quad nefastium to be an option, it's not possible to utilize it. Theoretical maximums for heat venting max out at around 30m if you use all 304 tiles perfectly, less than a third of the heat venting necessary for quad nefasium. Storage also isn't a possibility, as even unupgraded nefasium generates a total of ~9 trillion heat. You'd need to connect it to 50 coolant cells somehow to store that and that isn't possible with current heat exchanger limits.
dragon91 Having armor in your inventory confers its benefits to you. You don't need to do anything else.
flamewolf33 you can buy food from the market in town, fish for food, get meat by killing enemies, or if you have a good chunk of spare cash you can setup a barn and raise chickens for eggs every day.
Values for armor aren't helpful. In its most practical application your current armor should help you mine for the next tier of metal. Titanium armor reduces the 80 damage worms deal to 53, a mere 27 point reduction. You are still essentially killed in 2 hits if something else has scratched you.
Adrenocromo you'll need either the anvil or the tinkerer's bench to craft the canteen. The shop that sells tiles in town sometimes carries an anvil if you lack the iron.
Schools and Academies become unnecessary very quickly. Would it be possible to add another use for research points? Maybe they can be spent for temporary buffs to production or sales?
An excellent and ambitious game. To everyone concerned about not seeing being able to build newly researched merchant buildings, this appears to be a bug but it fixes itself if you continue to research. This resolved itself for me after I researched the blacksmith, my 5th research bought.
Would it be possible to restrict some of the more powerful monster titles from the newbie areas? Having Ancient monsters and Merc monsters in higher areas is great because we've had a chance to gear up and get skills but for newbies it just means a long, boring fight that they're going to lose, especially against Tanker enemies.
Ahh, spiffy, found a bug then. I've been back and forth to a dozen towns now and my party refuses to heal, rather preferring to die in a single hit if I enter combat of any kind.
Unfortunately, I am not done implementing this feature yet. Should be available within the next few days (currently working on the update).