I think the problem with weird ship movements is that all ships in a group try and stay together in such a way that the slow ships slow down to avoid collision and stay near the other ships and the little ships group around the slow ships and altogether take ages to move until they get in their formation. Moving slow ships individually and fast ships in one group works well.
Really enjoyed this. The pixilated world playback at the end of a level is incorrect though, not showing where land was actually built. Still 5/5, got quite a few hours of playtime inn
A couple years ago I was imagining an engineering game which operated on the concept abstraction, coming from a background of playing a lot of modded Minecraft. This game would involve designing components that became compact and could be reused to make larger things without having to worry about redesigning or rebuilding the components. It would also create performance benefits, avoiding simulation of the component's internals, instead emulating its behaviour. This game is perhaps the only place I have seen this come to fruition, although Factorio with it's blueprints come close, along with schematic mods (e.g. Create, schematica) for Minecraft, they just don't compact stuff.
When it was on Android store. I came to Kongregate when i decided to just make it free and show as many people as I could.