The game was... pleaseant, i guess. Liked the atmosphere, especially the music. Would like to see development of the story. And one question from me: why the company makes full consciousness transfer and just leaves people in the simulation? With no sign of experiment on human mind it seems too resource-consuming.
Glad you liked the mood of the game! I definitely agree there's some plot holes; there's really no reason for them to even transfer their minds, as no one in the real-world would know! :P
Don't get me wrong - i liked the game and it seems nice and addictive if you play sentry+nova. Maybe people try to start with lasers or missles which are useless at start and leave because of that (balancing would help more than plain difficulty change as i think). Just saying that level 5-6 progress is way slower than 6-12 which seems strange to me.
The game is more idle than tower defence. Forcing to choose one tower at the beggining kills the td element. However, the game is not bad. I have two requests: make level 5 and 6 easier (maybe 4 too). Farming your way 10 minutes from the begginig feel a bit frustrating comparing to later game. And make wave skip profit proportional to time left to the next wave.
I've put a lot of effort in this game and unfortunately people are giving 1* left and right just because its too hard, which is an easy thing to change, not to mention that some other games out there which look like were made in a day and have like 30 min of playtime get way higher scores. I will be updating the difficulty soon. Thank you.
Glad you liked the mood of the game! I definitely agree there's some plot holes; there's really no reason for them to even transfer their minds, as no one in the real-world would know! :P