Could someone explain how the auto-save system is supposed to work? For days nothing would be saved, today it worked temporarily, now all progress (made in those hours) are completely lost again. Only 5-minute games can be enjoyed without a working save system, none other.
Got auto-saving and txt-export saving functions. Neither of them works. (Made an export save, few hours later loading in, clean start.) Please try to check what's the problem. [Also, clicking anywhere inside the Atlas crashes the game, and the export system seems quite tedious - (Settings-Export Save-Copy-Manual selection) (Import Save-Enter Code-Copying code with right click->Paste]
@benjorke Since the game was built to resemble the Sid Meier's Civ games, the population can be imagined in the same manner, which is Pop^2.8(rounded down)*1000, which is 90k for the population of 6. By the way, love the game, really hope that you will develop it further, because it's a nice combination of Civ-style strategizing and minimalism.
If you cut of the head of a chicken, it may still run for a while. If you cut of the head of a spearman/swordsman/archer, they'll perform the attack they were preparing, and die only after that. Fighting for the last breath is a bit too literal in this case...
Anyone could tell me te requirements of Priority/Contigency/Planned Autocasting (I can't believe that 10M mana spent in one game is still not enough), and whether they persist through Abdications and Reincarnations?
Advice for critical training: You can achieve high combos without even looking at the screen; there is an audible difference between the 'hit now!' sound (high-pitched) and the 'don't hit' sound (low pitched). If this doesn't work, you may cover the scarecrow almost entirely, leaving only his stump uncovered. When you have to hit, he'll jump up slightly.
Maybe only I've experienced this problem, but after some time, my clicks didn't work, I've waited for the auto-save (because I couldn't open the options menu), and refreshed the page, which cleared my progress completely. Please, try to fix this problem (if it's the coding's fault).
Bug: in the running training of London, I got hit by a ball, but somehow (maybe the terrain), I was still running and jumping while my duck was lying on his back.
I've just realised: could you fix the poor guy's joints? I don't really think that the angle of his pelvis is supposed to be over 180°... unless he got a massive hit in his groin...
If you were wondering why there are different colored ribbons on the top right corner of the enemies: they are marking if you can defeat them without suffering damage (green), neither of you can deal damage to the other (orange), or you'll get damaged while fighting against it (red).
The autocast spell upgrade can be unlocked after the use of 100 spells in one game (as I can remember, which gives the Magic Abuser achievement). The easiest way for this is with angels, because of their abilities of increasing mana regeneration.
Am I the only one experiencing serious bugs all of a sudden? Against 8-10, first my bone walls start with half their lives, next round a critical and a normal 4* scorch (4 dmg) weakens his wall by 6 dmg...
Besides the problem of the un-scrollable message board, I'd like to ask whether cost reduction of the Clear Mind (Keisin) prayer decreases the current price or the original price by 5%?
Am I the only one whose message board (middle panel) got stuck with only partially showing the offline-gained resources, and not letting me to scroll it down?
You do know your classics