Good graphics, way too easy...
Even the expert match can be won by spamming tanks and attack helos... set FF and keep the queues full and you will have no problems the first thirty stages...
3/5
2/5 - Any game I can walk away from for twenty minutes and have it play itself at level 2 is not much of a game in my eyes...
very little/no interaction required...
awesome, but missions seem to fail more often than advertised. I had 15/20 missions fail that all fell between 70-90% success rate... that's very unlikely to happen. 5/5 anyway, the cutscenes really stand out as excellent, even if you do skip most of them after watching if a few times :)
Slow. Method for rotating blocks is not intuitive. Level select backgrounds (under each number) are very invasive, gender several numbers unreadable. Interesting concept, however, the between level delay is so high that I lost interest.
Challenge one is unbeatable... enemy has three defense stars and a minefield...
I launch 450 ships from every direct or all in one push and they are all destroyed before making planetfall. He launches ships and they are all destroyed before leaving his zone.
His planets are no fly zones, and the rockets are out of range to deal with it. Bad map design.
This game is very susceptible to the turtling, which makes it unwinnable.
collision detection falters... often enough to be VERY annoying.
Having ten or fifteen waves of 8 shots go through an enemy without hitting... not cool.
Other than that it was fun :)
3/5. It's a solid 4 if you can fix that collision problem... for a 5 you'd need more powerups. I don't like maxing out :(