I'm not sure what's going on with the pathing, but my character keeps ignoring the enemy I target to just stand there, twitching, while all the enemies attack him. I loved feudalism 1 and 2 - I'd kind of like to see the same WASD plus grid implemented here because it just seems too chaotic and hard to control.
There is a glitch in the Lightfooted ability. It claims to boost movement speed by "(lvl*3)%" but only shows an increase of 7% at level 7. Would love to see this fixed, a 21% faster knight would be worth the honor..
Great game, but you should have some collision AI for teammates so they won't try to run through you nonstop. Like just have them check if the person they're running into is the player, and if it is, get out of the way. Or maybe be able to push through each other?
1) Speed needs to increase character turns per round. 2) Block and Shield Bash Block need to last the amount of rounds they show (or be more clear that they block only that many attacks) and should show the %chance to block. 3) Maybe have an option for a gladiator to retreat from the match when wounded; it's really annoying to have to keep clicking "Crowd Appeal" with no other actions available as they slowly bleed out..
I'd love to see the shield bash block buff last the amount of turns it shows rather than disappearing next turn. On enemies, it lasts 3-5 turns, but when I use it it works like a standard block.