More info on blood needed for levels and how much a certain amount of an upgrade will affect the value would be appreciated. Maybe a blood per sec too?
Currently I can get to rounds >70k on hard, but not more than about 1000 on Insane, not sure if balance needs changing or it was intentionally made to not really be worth it? Currently it's better for me to just go to lvl9000 on hard and rinse and repeat.
Defensive, offensive and utility chance upgrades shouldn't affect unit cost, Otherwise at high level this outpaces buying upgrades and the costs rise too much compared with income.
I know you said you wouldn't be updating this game, buuuut, would it be possible to unlock the ability to further upgrade stuff in the shop on upgrade?
Could we have an upgrade to give clones a chance to create clones?
It could be really expensive so that it isn't unbalanced, or cheap with an initially very low % chance.
And would it be possible to not end the round until the last clone leaves the screen?
Could we have a 'next at' button for creations? would help with getting the achievements while I'm afk. Fair enough if you want to keep it slightly anti-idle though.
I'm finding that if I train the same tier skill and physical it seems to mess up the cap clones amount, and it caps lower than it should. not sure what's going on with that.
For when people get towards the end game, it might be cool to be able to purchase an AI/s tracker, either just as one number, or for each of the businesses.
It would be quite useful if, when swapping between the buy 1x, 10x and 100x, that the businesses only lit up if you had enough cash to buy the amount you are specifying.
It's annoying having to specifically check the numbers to make sure you can afford 100 of something.
This is available in settings