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islander3d
Nov 19, 2016 6:04am Your latest balancing to your game completely sucks. Too many people to do your restaurants for the money and the incremental cost in materials is too high.
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LikewizeDog
Oct 16, 2016 3:37pm Turbo Town is great! Was it just you who worked on it and how long did it take to make? Good job!
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Terrence_Super2
Oct 16, 2016 9:12pm
Thanks! Super2Games is run by two people, myself and Nate (who is usually on the Super2Games account). He’s mainly an engineer and I’m on the art and sometimes scripting end of things. Turbo Town t… show moreThanks! Super2Games is run by two people, myself and Nate (who is usually on the Super2Games account). He’s mainly an engineer and I’m on the art and sometimes scripting end of things. Turbo Town took about 8 months to make. show less
edwin79
Sep 14, 2016 3:19pm Hi, there is some really annoying think that should be fixed in the future, selecting building is on mouse down, while controls of building stuff is on mouse up. Result that happens, i select building with a click, and if that building happens on a place that there is some control after selection it is triggered too. It happened many times for me t… show moreHi, there is some really annoying think that should be fixed in the future, selecting building is on mouse down, while controls of building stuff is on mouse up. Result that happens, i select building with a click, and if that building happens on a place that there is some control after selection it is triggered too. It happened many times for me to remove items or reduce people by mistake (and stop production) by this reasons. You can loose hours of progress by this way. Either controls should be changed or there should be added lock for people and items. show less
GoldenWyvern
Sep 1, 2016 12:11pm Hey, just as an FYI, I’m only getting “Day One” reward. Now, this may be “intentional” – I have an “office” computer and a “gaming” computer and since, well, web saves, I usually am playing on my office computer during the day and then plugging in on my gaming computer in the evening. (Yes, I’m a fan of your game.) But when I first log in, “Day … show moreHey, just as an FYI, I’m only getting “Day One” reward. Now, this may be “intentional” – I have an “office” computer and a “gaming” computer and since, well, web saves, I usually am playing on my office computer during the day and then plugging in on my gaming computer in the evening. (Yes, I’m a fan of your game.) But when I first log in, “Day 1 reward” is what I’ve gotten for at least the past few days. show less
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Terrence_Super2
Sep 1, 2016 1:04pm
Nope, not intentional! Thank you for letting me know, I’ll log this as a bug. Glad you like the game. On a side note we’re working on performance improvements regarding your earlier issue with the u… show moreNope, not intentional! Thank you for letting me know, I’ll log this as a bug. Glad you like the game. On a side note we’re working on performance improvements regarding your earlier issue with the upgrade button, hopefully we’ll be able to release it soon. show less
GoldenWyvern
Aug 29, 2016 10:15am On the Chrome lag while upgrading – for the “new lumberyard” test, I built it a distance from the “main” city, and hadn’t put any boost items on it. So, nothing should have affected it – I hadn’t even added people yet, it was straight up “Build” and “Upgrade”. Hope that helps!
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Terrence_Super2
Aug 29, 2016 11:05am
Hm, interesting. We’ll have to keep an eye out and try to replicate that. It definitely does help, thanks for following up with me.
nutshell
Jul 18, 2016 1:47pm Thanks for the response, the game is awesome, just super memory intensive from all the animations. Is there any way that I can set chrome for WebGL to use more memory?
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Terrence_Super2
Jul 20, 2016 12:31pm
Thanks! We haven’t been able to find a clear answer on whether or not there is a setting for that but we’ll keep looking into it. Memory stuff has been inconsistent among our beta players, so all I c… show moreThanks! We haven’t been able to find a clear answer on whether or not there is a setting for that but we’ll keep looking into it. Memory stuff has been inconsistent among our beta players, so all I can say for now is that running the game in a separate window from your other tabs and opening a new window instead of reloading the game will decrease your chances of running into memory issues. Both are current limitations of WebGL, though I do realize they’re still a pain for you to work around. We’ll keep looking into things we can do to reduce memory consumption. show less |