As others have pointed out, level 15 lags, however, I didn't die on it as I'd upgraded every elevator to have a machinegun, laser and rocket. Upgraded to level 2, 3 and 3 respectivly they deal with just about everything.
Honestly this game is awful. Why can you save if you can't load? There's no point in even going for the crates unless they drop right by you - the opponent does too much damage when you're advancing for them to be any use, lots of upgrades to the kit but few weapons... Would have been interesting to see more than 3 weapons.
Auto-retreat is so full of problems it's unbelievable - I actually started one battle and they began to run in the first 5-10 seconds meaning the zombies then charged nearly to my lines. So I engaged them with a tank. The zombies started next to the tank and so it began to auto retreat... Which let them over my lines. Urgh. Cover is really odd - if 1 pixel of a zombie circle overlaps 1 pixel of forest they get a huge advantage. Squads aren't able to assist each other even when they're right next to one and other, allowing squads to help each other would really make them more useful in the early stages of the game.
Bugged, including enemies that crash the game when they reload, nothing tactical about it despite the name - the objective is to rush the little star whilst the enemies and you re spawn over and over again. Tedious. Clunky controls. 1/5
A technically good game in terms of some of what's been achieved but is severely let down by problems like the resource generation rate artificially slowing the game down to below snails pace and pathing issues meaning you have to micro-manage every one of your units to get them to attack.
Getting a strike is 50% skill and 50% luck. Sure, you might know where the city is but to hit that exact pixel with the map as small as it is? Down to luck as much as anything else.
I have to agree with those commenting about the way the health cost increases for only a very small healing factor and the enemies spawning ontop problems.
Trying to join games and I get "game is full" message at which point I have to refresh to return to the lobby. Doesn't really make me want to play it...
CPU gets 4 bloody 1,500pt free rolls in a row? Like. Rolls one, onto the next, rolls one, onto the next, etc. and goes from losing badly to winning the game. Is the random(?) number generator time/clock based? If so could it be with the fast rolls option turned on that it's going around quick enough to get several very similar rolls in a row?
Idiots... All of you. Can you not READ. I quote this from the games description:
"Post your songs in the forums, not in the comments!" and what are you all doing? Posting them here in the comments!