There are few meaningful choices you can make once your in the air. Instead of being excited for my next launch I was impatient for it to end so I could make choices again.
The soul collector seems a bit overpowered but that might just be when i met him. Some sort of hint that you move to the ghost dungeon area if you click on the soul would be nice too,
I wish i could see what my stats mean. Such as at what rate does armor decrease damage, and agility equates into x attacks per second so i can compare whether its better to use a spell or just attack that monster.
There's a glitch in the game where around a 150+ multiplier if you get on a panther and get hit off then you float horizontally until you get hit. If you're holding up/down then you don't get hurt and you just float there until you stop holding down a key and happen to get hit.
Decent game, strategy became fairly linear after a point, most importantly though, at high speeds the game bugs, and towers in general due less damage.
Interesting bug, when the power wheel is expanding, there is a few seconds when multiple powers overlap, if you click on them while they overlap, you can use multiple powers in one turn, and the accuracy meter will show the chance of each spell hitting individualy.
soo much pixel hunting, i know what iwant to click *** just let me do it, took full minute to find where to *spoiler* rip the page out of the book *spoiler*
for all you complaining about spending/last level. The game makes it very clear that maxing out a skill is in your favor. as well in this game as in any other investing your money is always a good idea. A Small amount of foresight suggests putting many points in greed which allows you to buy more levels to get instant kills and swamp remover or simply more levels.