If you tap repeatedly near ground level, you'll hit a lot of campers, receiving $25 for each one, and hitting the occasional tent or fire, which will give you a speed boost.
After dramatically flinging the cloth away, I decided the best way about things was to dramatically smash the ribs with the saw, as softly as possible.
What the Hell? I summon two things, enemy summons nothing. Just as they reach the portal, they summon ten things in the space of four seconds, every time. Where the Hell are they getting the gold from?
"The Mothership is on it's way, it's the size of Rhode Island! We have to kill it!"
... Some time later...
"Quick shoot the Mothership!"
Peeeeeeeeewwwwww...
[Fart sound].
"Hooray!"
Brilliant game. The last level is real difficult, and those screaming zombies become a major pain. Really great starting point for what could be a fun series.
162 sales missed. 162. I've positioned everything so it takes ages to get to the register, which is maxed. I have a hi-fi. I also just got 162 missed sales. I echo pretty much everyone else, PLEASE add an option to install extra registers. It gets to the point later in the game where this happens all the time, averaging around 50 sales before people get pissed and just leave.
Also, if you could put in an option to turn off the auto-price setting, that would be great. A bunch of times the paper has said to stock up on a style of music that isn't generally popular in an area, you buy in bulk, only for people to bemoan the price, resulting in a whole bunch of CDs which are pretty much useless in that area.
As it stands, the game is actually really great, and still has some great features. One of the best management games I've played. I'd just love to see those two things improved.
Yeah, it's a good game, but a lot of it is way off beat, which actually screws up the rhythm you should get into when playing it. Real fun to play, but aggro happens when you hit on beat, only for the game timing to be different.