Not a fan of scoring based on shots, but the game itself is engaging. I'd be happier with more and more complex puzzles and just lose the scoring (or leave it and I'll just ignore that part). Nice game, hoping you expand it!
You know, I find a bit of an issue with a game you get stuck on using the walkthrough...nice game, but too much of a 'find the perfect pixel' challenge.
Why would you hide the key in the washing machine?
Because hiding it on a key ring would be NOT hiding it. Of course it has to be someplace that doesn't make sense, or it isn't hidden!
The physics issue...it feels as though the flippers are too slow or are under powered (like the ball is too heavy for the flippers and they kind of push the ball instead of bouncing it). The bumpers above the flippers seem to always shoot the ball straight up instead of conserving any of the momentum (I'm assuming this isn't intended...it works, but it 'feels wrong'.
Otherwise, excellent job, I played it through and thoroughly enjoyed the game.
The physics are fine, yeah it does slide a little more than I am used to, but the concept is good and the level screen is very original! It's actually quite an enjoyable (if somewhat short) game.
You need a wire to get through this, look in the rooms with the bookshelf and the lock painting to find the places you need to accomplish that. You need to combine the wire with...something...to move on ;-)
I didn't see any glitches, worked fine through all the levels.
Is it perfect? No idea, but it works. It's a new look at an old type of game. Nothing particularly fresh, but it's a decent implementation.
Physics are fine, it's just a little different adaptation of other block games. You have to think a little different. If you think 6 is bad...
Completed it in a couple sessions, even managed 4th overall score with a few retries afterwards. Very good game.