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Thaminz's Comments

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GemCraft chapter 0

Play GemCraft chapter 0

Feb. 25, 2010

Rating: 0

Do you have to pass your previous high score on a level to get experience for it again? or something?

A Short Walk

Play A Short Walk

Jul. 12, 2009

Rating: 0

Did you make this in Games Factory?

minim

Play minim

Jul. 06, 2009

Rating: 0

It's a really good concept, simple idea but you can make really complex levels out of it. However, when you've gotten the hang of it, instead of making trickier levels, you just add another modifier into play. If there had just been a couple of modifier, say plus, minus and blue lines, or if you'd limited the amount of modifiers in one level, this would have been an easy 5/5. Now I just lose interest when I see a new level.

faze

Play faze

Apr. 26, 2009

Rating: 0

It's like a perfect puzzle game. Intuitive gameplay, focus on problem-solving and no unnecessary fluff.

The Great Siege

Play The Great Siege

Apr. 14, 2009

Rating: 0

Meh. There's no gradual increase in difficulty, more like sudden jumps, which you have to be prepared for, which leaves no room for different strategies. There's no room for mistakes in the gameplay either, if you miss one shot with the catapult that can be enough to screw you over completely.

Thing-Thing 4

Play Thing-Thing 4

Apr. 07, 2009

Rating: 0

Blah. Stand next to a spawner and shoot enemies in the face. Gets boring pretty soon.

Mytheria

Play Mytheria

Nov. 16, 2008

Rating: 0

"Blocking is the key" to the first challenge... or the fact that the opponent is retarded, played two (2) hypermobility cards on the same unit and then didn't use to attack. Heh.

The Several Journeys of Reemus: Chapter 1

Play The Several Journeys of Reemus: Chapter 1

Sep. 13, 2008

Rating: 0

Neat game, but the puzzles don't make a huge lot of sense. A bucket to get out of here! I probably need to hook it to a huge fish that can pull it down... You just try everything with everything. 3/5 though.

Pandemic 2

Play Pandemic 2

Jul. 21, 2008

Rating: 0

What most everyone else said... once airports and shipyards start closing down, you might as well start over. Maybe riots could override closed borders and such, but I've never managed to start any riots. Other than that, there are quite a lot of symptoms that are pretty much the same. Increase lethality, infectivity or visibility. It would be cool if say, getting sneezing+coughing+airborne gave an extra boost in infectivity and similar things. Diarrhea+vomiting would make it even more lethal by both dehydrating victims, etc...

Chronotron

Play Chronotron

May. 29, 2008

Rating: 0

Wicked game! One of the most original puzzle games I've played.

Indestruct2Tank

Play Indestruct2Tank

May. 28, 2008

Rating: 0

Level design and number of choppers are way too random in adventure mode. It's just tedious to have to try over and over again because sometimes you can't beat the level.

Protector

Play Protector

May. 27, 2008

Rating: 0

5 Purple mages and 2 paladins hired, then I finished a 40 wave marathon with 2 necromancers but didn't get the badge. Sigh.

WhiteboardWar: ChopRaider

Play WhiteboardWar: ChopRaider

May. 24, 2008

Rating: 0

Some buildings, especially the road blocks, have way too much health. It makes a bit difficult to finish in time, but mostly it's just dreary to keep going back and forth to the carrier to pick up more bombs. Just me thoughts.

Drone Wars

Play Drone Wars

May. 23, 2008

Rating: 0

Controls need some serious improvement. You often misclick when you try to select a drone and send another that way, drones don't always do what you want, keep attacking when you try and move them, etc. You have to deselect a repair drone before you can select another drone. And yes, survival is way too annoying. Needs lot of improvement.

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