What's the point in having all of these tanks if the only vehicle you need is the second one that's unlocked?
Game is far too easy when you have a vehicle with what feels like the highest speed with dual flamethrowers that automatically attack enemies unlocked on your first level up.
It's a good way to blow twenty minutes but the game shouldn't take longer than fifteen if you ignore every other tank.
Great game, and it's not a money sink just to play either.
I only have three suggestions for this game:
1. The ability to trade items and beasts between friends, or a way to list beasts and put them up for trade in return for other beasts; give this ways to specify what exactly you're looking for, or the ability to randomize it for a beast of equal rarity.
Sort of like the Pokemon Global Trade Station.
I don't know if trading is already implemented, but if it is then I can't find it.
2. A way to adjust battle speed. I don't know if this is already implemented, but I can't find it.
3. A way to adjust graphics quality. Again, can't find it.
I'd very much appreciate if these three things could be added, or be made easier to find; i'm sure other players will appreciate these as well.
Game won't load at all (yes, I'm using Google Chrome) with flash up to date.
Is there a fix or a specific browser needed to be used, or is this game just bugged?
My only request is the ability to keep upgrading your characters after you beat the game, but possibly prevent people from uploading those fully upgraded families online or preventing them from becoming final bosses. It'd be really fun to create the "ultimate" family to play in survival or pit off against other fully upgraded families.
The only way to make this game better at this point is to add a few things:
The ability to adjust quality (eventually we get so massive and overpowered that it's just plain laggy), tougher enemies and more rounds before sandbox mode or maybe even the ability to create our own enemies or choose the level, the ability to go destroy the entire city rather than just the park, much more upgrades, make worm just passively evolve most upgrades and the really cool ones have a branching upgrade tree for where we can only choose between some, but each choice unlocks and leads to something even better.
So. Dinosaurs were actually friendly in Jurassic Park and only ate all those people because nobody bothered to punch those poor raptors in in head until they're so dazed that they think they're being rescued? Seems legit.
As much as I like the Armed With Wings series, I didn't feel this game offered much story-wise. The gameplay was the best yet, although I find myself missing the Armed With Wings 3 RPG elements.
I love the concept. I have a few suggestions. Add an option to move the grey blob with the mouse instead of arrow keys and add a sandbox mode which flows freely from eating bacteria to eating insects to eating people and then eventually eating the universe itself instead of switching between levels like it currently is. I'd also like to see an upgrade tree with multiple branches. Great game. I'd love to see these ideas in a sequel soon.
Please add the ability to remove environmental objects blocking tiles (pave) or simply a sharpshooter cowboy who can stand atop of them. Please fix glitches. Please also allow damage to be upgraded WITH the bonus abilities instead of making us choose between damage or effects, because we're going to choose damage EVERY time. Do those simple things and this game will improve drastically.
Another unrelated suggestion would be for a future update or sequel, allow our primary cowboy to take part in the maps as well, as a hero sort of character or something. I'd very much like it if I could place him in the maps and allow his upgrades to save, instead of resetting. Might be overpowered, but it could be a fun feature for choosing higher difficulties. We'd only get to place him once, of course.
3/5. The concept is entertaining and I like the addition of a shop and such, but the maps are small, the best positions are blocked with no way to clear them (which is a common feature in other TDF Games) which leads to little tactical gameplay despite this being a strategy game, and the upgrades are pretty much useless because you have to choose between upgrading damage or adding effects. That alone is a fatal flaw. Simply allow damage to be upgraded WITH the selected effect.
Suggestions for sequel: Dual-wielding, differentiate between swords and greatswords, add shields, enable a slider to personally adjust your combat speed and such, new game + mode to start at the beginning of the game with a previous character or imported character (Without any gear), etc.
My only complaints are I'd like to have the ability to customize your character's appearance in the future instead of just randomly being given different appearances. I'd also like to see more random events and choices, some with little to no effect like zombie cage fighting and some with on going, branching effects such as the cult.