Use the ability to save a file directly onto your computer to keep progress from being wiped out completely even if you do clear your cache, cookies, etc.
A possible walkthrough to help players find certain key items would be nice. Having trouble figuring out how to walk though the cave after the first boss. Just a suggestion...
Cute & Challenging. I hope this one earns a badge. Although I am somewhat confused; the rats can't jump. I've seen them jump in real life, not very high, but they do jump. Oh well, I guess it was to make the game a bit more challenging.
Game needs a "Ghost Whisperer" Badge. Hopefully, if it becomes popular enough, it will. Just needs a checklist to see if you completed all quests or who you still need to find and help. Good luck with this one and any future installments.
The moment you see the train heading in the same direction as the bus, that's the moment you get suspicious. Talking to the demon on the train; you're screwed. Oh the irony!
@Slenderisboss Go to big ghost's house, get mould from pizza boxes. Take mould to fountain in front of flower shop and dip it in the fountain to achieve fresh mould. Take it to flower lady and she passes on. Get her shovel from cabinet behind her, go into back room and click on fertilizer pile. You get a juicy worm. Take worm to fisherman and he passes. Hope this helps.
Ah! A badge! Finally! Now if we could just get them to put badges on your other games. Also, in regards to the trilogy (queen/snakes, earl/octopuser, birdmen), I'd like to suggest a prequel that tells the story of how the adventuress got onto the quest; it just feels like there's a part of the story missing and I'd really like to know what it is.
Suggestion: How about a way to trade in your initial 2 letters for different ones? Like if there are too many vowels and you can't make a word with them, you can attempt to trade for consonants. Also, when you guys decide to release either a Himalayan or Maine Coon cat as a option, let me know.
The game is designed so you won't ALWAYS have a good hand, this means you should be folding in that situation. This makes the game have more peaks and troughs of intensity (and range of betting), rather than people making great words and betting high every round. Adding Maine Coons would be cool - I might need a bigger portrait panel for them though :P
2 keys in the game, first opens the top blue cabinet, the second is supposed to open both bottom cabinet and box at end of game, but when I use the 2nd key, it vanishes. Can't open box at end of game; help, please.
Try to follow the arrow signs. They always show you where to go next.