There are these cool things called pause buttons. Considering there's no way to stand around, one is very much necessary. This may surprise you, but I actually chat and do other things besides play games.
...mind fixing the physics? Objects leap onto the top of a wall or box when they hit the side of that wall/box. I've been pushed onto the tops of boxes by jumping and pushing them.
It's a relaxing game in nature, why should you tell me I'm going too slow after each level? I just want to have fun, enjoy the music, and play the game.
Video walkthrough: http://www.youtube.com/watch?v=dCYn8G5stvY - shows you each room, how you're supposed to find out each code, and the code for each room.
Oh hey, more repeating the same shot over and over and over and over and over and over and over and over and over in hopes of getting it pixel perfect so you can beat the level. Because we needed more of that.
Angel is pretty game-breaking. Cheap, spammable missile with basically no cooldown (kill enemies in seconds), can fly above combat (making it a great boss killer - shoot a few missiles, fly up to where you're unhittable, repeat), and has a respectable close-range move too.
My only big problem is that when you get reduced to Pikemen and Archers, they tend to overshoot enemies right next to them, forcing a retreat that usually involves taking more damage than I should.
I think this game is a wonderful example of how despite our perseverance through life, and even if through our mundane lives we take time to talk to others and pursue something, in the end we must naturally close our wind... er, die and rejoice at our experience, however meager it may have been.