It seems as if this game lags like nothing I've ever seen before and then returns to a steady frame rate as soon as I'm killed. *shifty eyes*
Nonetheless, another addictive game by Edmund. I hope to achieve the impossible badge but I'd imagine this one requires twice as much patience as that of the original Meat Boy. It's a shame about the seemingly never-ending loading screens, though.
Once again, another amazing tower defense game. I don't have a single complaint, as usual, although I do have one suggestion regarding a possible improvement.
First of all, I noticed that during a game the player does not have access to the, 'Towers' menu which displays information for the upgrade paths from start to finish (currently accessible via the, 'Menu' screen only). It would be ideal if this information could also be viewed in-game so that the player does not have to repeatedly save/exit to find out which upgrade path would be most useful to them. Perhaps this could be done by using a collapsible panel. This panel, of which, could extend across the page when clicked to display all upgrade information and then clicked to prevent it from overlapping the track.
Although this is my favorite TD series of all time, I do think that this should be the last tower defense game by Ninja Kiwi. It would be a shame to tarnish the, 'Bloons' name by milking the BTD series any further.