The endless dodgefest after a certain point is very annoying. Did you guys seriously not see that as a potential problem when you made the game?
Everything else is fine, but the dodgind... 6-7 attacks in a row missing even against an opponent with low AGG...
Things are sometimes so tiny I have to stick my face to the screen to see what's going on. And as much as I want to continue, going all the way back 10 screens to get some item which can let me pass (considering I even know where it is) is not exactly great level planning. Especially when it happens many times over, the character is slow even with the speed dash, and the levels are often so tiny my eyes hurt. Good idea and story, but annoying to play with the constant camera changing and the inevitable headache.
At first it was a great game. Great concept, great art, nice platforming, etc. etc.
And then I got to level 15. No, no, and NO. Wall jumping like that is a sure way to get me into a rage fit.
So I discovered around 80 elements. Then had to leave for a few hours. Came back, started the game and it's all back to step 1. Really? This needs to be fixed.
No, I did not accidentally press the Reset button.