Finally finished everything. Final Boss. All the equipment. All the secrets and medals. And after countless clovers! ...still missing two paintings. Guess they are rare. Could have made that the Impossible badge.
I actually hesitated at that door with the rotating handle and code input panel... If you haven't, play the first part. You'll understand why that hallway scared me.
Great game, Scriptwelder. Love the styling and atmosphere. By the way, that Golden Statue was totally Stephano, right? "Weh gotta wake up. Eh, Pewdie?"
After a few puzzles your mind starts to adapt to the styling of the art, and you begin to do each one a little faster. I went from taking 10-15 minutes on the first three puzzles to having an average of 5 or less towards the last few. They should have these in Brain Age or something. The constant rethinking of where a line can and can't fit keeps you on your toes.
After playing for two days straight I found one glitch, which I've never found in a Papa game. If you somehow accidentally place the ticket on too left on the food tray it won't get taken away, but you cannot click on the grill or order or any other station. You can pause though! And it's not like the game froze as the steam is still coming off the pancakes. Nevertheless, this is another good game.
The archers in the "story mode" are a joke. They barely take a letter away from an enemy every minute or so. The story mode's 'boss' battle QTE sections are painful. The entire game feels like a broken ninja-themed Typing Tutor mini-game. I regret the 3/5 I initially gave this.
@Andreas313, there are many types of RPGs that vary from the traditional turn-based NES variant that Dragon Warrior and Final Fantasy made popular over 2 decades ago. Real-time strategy, action RPGs, and rouge-likes are just a few examples. I love turn-based JRPG style games, but not everyone does. How did this entire comment section attract so many butthurt gamers? Some people don't like certain type of games or styles of games... Get over it. Jesus Christ, people. The Mardek series is a great throwback to the JRPG style with many additions that help it stay unique among itself. The story is great, the graphics are neat, and the battle and equipment systems are perfect in my opinion. Grinding isn't for everyone, and the game over screen clearly says so. There is no need for further backlash against users who didn't like this game.
Worms... IN SPAAAAAAACE!!! *echo* I love artillery games like this, but there's no need for a seperate multiplayer version. There are plenty artillery flash games with 5x the weapons, larger battlefields, and entire servers dedicated to multiplayer.
Ahh, man. Just beat the game and BOOM! It's over. I didn't even get to see the guns which I apparently didn't even need since I beat the game with the final bow. This REALLY needs a survival mode or harder difficulties or something.
Thanks, this should be fixed in the newest update! (v1.1 on the title screen)