It's a really well made game, I think most of us agree.
I need to pick some bones tho, is that, the slippery control of the character after it has landed. I've had times missing the door because of slippery shoes and fall into abyss and need to redo segments of the game which made it a tiny bit frustrating.
Just a suggestion, can you make the need xxx more coins to next gem be static even in the onMouseOver text?
Like, the numbers will still be jumping while the text is there without moving the mouse away from the gem icon and back on?
I'm not sure if it's just my PC but the game won't keep idling when the tab the game is in isn't opening(I hope this sentence is grammatically correct XD)
Also, when you try to mute the music/sound, you don't save those option, and they revert back to enabled when I refresh/reopen the game
Easy 10 minutes game,
the graphic is awesome(or colorful?) for 8-bit style,
I wish there are more gameplay to this instead of reaching first antimatter equals to an end...
Hope you'll make more nice games soon :)
Have you thought of instead shuffling the whole board when there's no more move, making all bubbles x2 tiles or just clear the whole board and give xxx bonus coins/ooze/etc?
What's the equation of Lepidoptera per % extra energy gained?
It doesn't seem to be linear...
At 500, it gives 33.3%;
at 800, it gives 44.4%;
and at 1000, it gives only 50%...
My goodness, the mouseover texts are just hilarious XD
The game design is simple and pretty balanced,
nexus gives really nice boosts,
another great idle game :p
I like you fixing problems immediately when they are reported by us gamers, definitely deserve way more gameplays and higher rating and big hands from everybody :)
I joined this game right before the update.
I haven't had the chance to encounter the difficulty on grinding coins like all the other ppl here were saying, but after the update, the requirement on unlocking _1 level heroes is a pain in the pickle when I try to unlock them.
My point of view/solution is that, make a togglable button that switches between normal goos(that now gives either coin or ooze instead of just coins) and boss goos so that there is a more reliable way to grind for ooze since it isn't sensible to re-scale the ooze-dropping(not *that* kind of dropping) heroes, it would probably further ruining the overall balance of the game as it is after the launch of this latest update.
This is just my idea and suggestion, I hope I could help improving the game itself and you, Andrew :)
I'll go into more detail in the patch notes for the next update, but the main problem with ooze is that people aren't getting jars as often as I expected. You need an ooze jar every 20 matches to keep up with the ooze costs. The next update will help with this
Thanks, once Story 2 is done I will promote the game more and bring in a lot of new players