Simple, elegant, excellent controls (some of the easiest and most intuitive I've seen; the "slice to cut a strand" bit is great), and some pretty relaxing music. On top of all that, the challenge ramps up nicely (though it never gets frustratingly difficult). 5/5
On the level with the apple and the buzzsaws that appear behind you, I somehow ended up outside the boundaries of the map...Not really sure how that happened...
This is one of the best games I've played on Kongregate in a long time. My only criticism was that the Black Market has FAR too generous an exchange rate. With one or two appearances, I converted crystals into enough gold to fully upgrade all of my buildings and that just seemed too easy. Other than that though, the game was fun, pretty, and really neat. 5/5.
You should get a title for obtaining all the other titles...That would actually provide an incentive (other than obsessive game completion tendencies) to obtain some of those titles with minimal bonuses that I'm never going to use.
I think you might have a bug or two to work out. Fully upgraded, moving at max speed, encounter last Biscuithead in Free Play mode, hit him dead center, then go sliding into the ground until I lose all my speed...This has happened four times in a row now; totally killed my desire to try for a high score...
Overall, a fun game. In many ways it feels a little TOO similar to Burrito Bison (I know that launch games are bound to have some similarities, but this game has several of the exact same mechanics introduced by BB). The "rocket slam" is a direct copy and the "upgrade frequency of different encounters" feature is a tad too similar as well. That said, it has a nice feel of its own. The "spin the wheel" upgrade bit was neat and the music and art style of the game was great. 4/5 :)
Overall, it's a good concept/theme and a decent game. Just a few suggestions for the future: (1) If you're going to give me a bullet hell-sized hit box, give me bullet hell pacing and bullet density. Enemies were literally no challenge whatsoever and there was no skill required to dodge the maximum few dozen bullets on screen at any point. As far as pacing goes, speed things up--a lot. There were times where I'd wait a good 5-10 seconds in between waves with no enemies on screen. (2) Tone down the space bar special. Especially with rainbow vomit, it's basically an instant-win button, since coins->rainbow vomit->more coins->repeat. (3) Make the bosses tougher. Killing the final boss of the game in two seconds with rainbow vomit is disappointing.
Not sure why everyone is complaining about the Kraken fight. Just (1) slow ship to a crawl, (2) fire off two regular cannon blasts on each corner guardian, (3) go back to full speed and circle around Kraken, firing until dead. Just max armor, reload, regular cannon damage, and turtle shell (no need for anything else for boss) and you're golden.
Tedious, repetitive, and not really innovative...As askon points out, you can (and almost have to) go for a pure bombing strategy to do anything in a reasonable amount of time. But, I guess I played it for a couple hours (at least for the badges) so 3/5...
Here's an exploit I found: If you go to your in-training items, drag one (or more) up to the bar, and, instead of clicking "use" or "cancel," simply click on another menu button (e.g. click on the in-training items button), your items will remain unused, but you can still get the benefit from them when you train.
The bosses should be a lot stronger and a lot less predictable (slowly bouncing back and forth across the screen doesn't cut it). As it stands, you have to mess up pretty badly to get hit even once by even the final boss. Also, a little "good job" when you complete the game would be nice. Overall, a pretty solid game 4/5.
For 100% success when using the pogo stick, just clickspam. Since the pogo stick just goes away after three bounces--with no limit on click attempts--you'll a big bounce every time if you just click like crazy.