An idea I had for a future update, would being able to upgrade your managers. Say, your entry level manager would automatically run your business, but at 1/4 the speed of if you clicked the button manually. From there, you can get better managers that would match the speed of clicking manually, and finally, increase the speed of it.
I've got of a bug. Above 200, the cost of new businesses scales in the wrong order. Right now, I'm at 300 of everything, and my next oil company costs $16.855 quintillion, while a new Newspaper Delivery costs $97.163 quintillion.
There seems to be a bug where when a basher gets onto the 2nd floor of the castle and above, it becomes invulnerable, and apparently invisible to the the guards. Nothing will damage it, and even frost bolts won't acknowledge it is there, passing it by to hit the floor below.
I've got a couple suggestions for a future version, or a sequel:
1. Incorporate a 'Velocity Variance' adjustment. Currently, not all of the particles leave the emitter at the same velocity. It would be nice to be able to have the option to change this.
2. Have a option to change the area of effect on masses. So, for example, particles won't be effected by a mass until they come within a certain distance of a mass.
3. Perhaps have a mode where the particles have their own gravity?